ralphtricky -> RE: Any plans to improve the Editor? (5/14/2006 1:12:39 AM)
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ORIGINAL: rhinobones quote:
ORIGINAL: I love it when a plan comes together. OnEveryTurn If Units.Find("V Corp HQ").IsDestroyed Then Formations.Find("2nd Armored Division").Proficiency -= 10 Formations.Find("4th Infantry Division").Proficiency -= 10 News.AddNews("V Corps HQ destroyed! V Corps divisions lose combat effectiveness!") Endif End Think that most people on this forum will agree that a more “user friendly” event editor is in order. Also believe that TOAW III (or maybe a later version) will be the answer to most of our complaints. Like your solution. Is it possible to put it into a spreadsheet format so that computer literates like me are able to construct events rapidly? While I’m at it, would also like to see the formation/unit values displayed, and editable, in a spreadsheet format. These would be things like proficiency, supply and readiness. Instead of quizzing each unit individually, it would be nice to see them all in a spreadsheet where you can not only change values, but also see how those values are in relation to the other units. Regards, RhinoBones PS – “. . . when a plan comes together . . .” is that something Jack said in SG1? Eventually, I plan to expost all the events in a scripting language called Python. You'll be able to use it in addition to the current event engine. For now, I did add in F6/F7 (Event Load/Save) The current format is CSV, and very unfriendly, but it should be useful for some things, especially translation. Ralph
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