Interdiction (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III



Message


Veer -> Interdiction (4/26/2006 12:43:55 AM)

Hi folks -

Just one more question. In TOAW:COW, I found the Interdiction routines terribly annoying. If interdiciton levels were high and you were playing a game with several dozen (or even hundreds) of units - ending the turn became a pain. All that "Wrrrr..wsssh...BOOM", the constanct clicking and the map jumping around gave me a headache. [:@] I

Would it be possible to find a better way of providing the interdiction reports to the player? Maybe some sort of End turn summary report with a single click or something?

Interdiction while moving units was slightly less irritating - I can live with it as it's user controlled to an extent.

Thanks.




golden delicious -> RE: Interdiction (4/26/2006 1:06:45 AM)

I think more importantly, static units shouldn't suffer so much from interdiction.




Telumar -> RE: Interdiction (4/26/2006 1:47:14 AM)

Do you know if they did something with the interdiction? I mean Matrixgames.




ralphtricky -> RE: Interdiction (4/26/2006 3:01:43 AM)

I don't remember doing anything with interdiction.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
2.5