niceguy2005 -> RE: AR`s (4/27/2006 5:26:42 PM)
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quote:
ORIGINAL: dtravel quote:
ORIGINAL: niceguy2005 quote:
ORIGINAL: dtravel We have conflicting claims on when ARs will work then. Some people say as long as they are in the same hex, regardless of whether there is even a base or not. Others in any base, regardless of size or disband status. And some say only when disbanded. This is the kind of information that is supposed to included in the manual! d, this is confusing, but last I heard ARs had to be disbanded at the port to help. Heard from who? There is a lot of guessing going on among players and there was some incorrect information distributed on other subjects by Matrix/2by3 reps. This is why I'm doing my statistical study on ship repair, because there is so much conflicting information floating around. As it is, measuring the effect of ARs is already so hard to do that we may never be able to determine what the correct answer is by observation. This is part of why I am so angered by the WiTP manual. In this case, we're not asking for formulas or optimal tactics. We're just trying to figure out the program mechanics to use something for its intended purpose! d, I suppose Don answered this question for us. However, my statement above was based on previous Threads I had read on this topic as it seems to come up every other month or so. Obviously the key is having a size 3 port as a player is likely to disband both the ship and the AR into the port. I want to give the designers credit for this rule. To me it makes perfect sense that 1. You need a minimal size port to effectively repair a ship. 2. You need to disband (or dock the ship) at the port 3. You need the AR present, but it really doesn't need to be disbanded (though I don't know why you wouldn't).
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