RE: CoW to TOAW III change list (Full Version)

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Motomouse -> RE: CoW to TOAW III change list (6/6/2006 2:32:44 AM)

Thanks for the pizza info golden delicous,
seems like my sweet memories of london are not quite accurate anymore,
usually I prefered a tandoori restaurant or the nice sandwich lady anyway.




JAMiAM -> RE: CoW to TOAW III change list (6/6/2006 2:34:45 AM)


quote:

ORIGINAL: Motomouse

Thanks for the pizza info golden delicous,
seems like my sweet memories of london are not quite accurate anymore,
usually I prefered a tandoori restaurant or the nice sandwich lady anyway.


Did she have nice...buns?[:D]




Terminus -> RE: CoW to TOAW III change list (6/6/2006 2:44:40 AM)

[:-][8D]




Motomouse -> RE: CoW to TOAW III change list (6/6/2006 2:45:20 AM)

after a quick look at the dictionary,
I have to admit,
you are right,
[:D]

But donīt ask any further! [:-]

Back to TOAW [8D]






JAMiAM -> RE: CoW to TOAW III change list (6/6/2006 2:49:43 AM)


quote:

ORIGINAL: Motomouse
Back to TOAW [8D]

Indeed!




golden delicious -> RE: CoW to TOAW III change list (6/6/2006 3:09:54 AM)


quote:

ORIGINAL: Motomouse

usually I prefered a tandoori restaurant


Now you're talking.




Veers -> RE: CoW to TOAW III change list (2/2/2007 6:49:07 AM)


quote:

ORIGINAL: ralphtrick

quote:

ORIGINAL: Boonierat

You kept the old Opart300 limits for map and units? [&:]

300x300 and 2000 units per side. I need to rework the code that figures out how to get from point A to point B before expanding the map size, otherwise supply and other calculations will take even longer.[:@]


Now that the supply calcs have been sped up, is there a plan to increase the map size?




Veers -> RE: CoW to TOAW III change list (2/2/2007 9:32:43 AM)


quote:

ORIGINAL: Bill II
Have the number place names been increased?

What is the limit on place names? (and where is this written in the manual?)




JAMiAM -> RE: CoW to TOAW III change list (2/2/2007 7:42:30 PM)


quote:

ORIGINAL: Veers


quote:

ORIGINAL: Bill II
Have the number place names been increased?

What is the limit on place names? (and where is this written in the manual?)

Section 17.1




JAMiAM -> RE: CoW to TOAW III change list (2/2/2007 7:44:43 PM)


quote:

ORIGINAL: Veers
Now that the supply calcs have been sped up, is there a plan to increase the map size?

If I told you, I'd have to...make you disappear...[;)]




Veers -> RE: CoW to TOAW III change list (2/2/2007 8:49:55 PM)


quote:

ORIGINAL: JAMiAM


quote:

ORIGINAL: Veers


quote:

ORIGINAL: Bill II
Have the number place names been increased?

What is the limit on place names? (and where is this written in the manual?)

Section 17.1

Danke. Well, I see why I din't find it. I did the totally illogical thing of searching for place names instead, of, obviously, named locations. [:D]

quote:

ORIGINAL: JAMiAM
If I told you, I'd have to...make you disappear...[;)]

Yeah, I shouldn't have even asked. I have trouble playing scenarios with the current maxed out map size. :) Although an increase in the max number of units could be nice to break down units in TGW 14-18.




ralphtricky -> RE: CoW to TOAW III change list (2/2/2007 11:59:35 PM)

quote:

ORIGINAL: Veers
quote:

ORIGINAL: ralphtrick
quote:

ORIGINAL: Boonierat
You kept the old Opart300 limits for map and units? [&:]

300x300 and 2000 units per side. I need to rework the code that figures out how to get from point A to point B before expanding the map size, otherwise supply and other calculations will take even longer.[:@]

Now that the supply calcs have been sped up, is there a plan to increase the map size?

Yes, I think I can speed them up by between 10 and 100 times by using the new pathfinding code in a future release, but how did you know about that?




Veers -> RE: CoW to TOAW III change list (2/3/2007 12:47:25 AM)


quote:

ORIGINAL: ralphtrick

quote:

ORIGINAL: Veers
quote:

ORIGINAL: ralphtrick
quote:

ORIGINAL: Boonierat
You kept the old Opart300 limits for map and units? [&:]

300x300 and 2000 units per side. I need to rework the code that figures out how to get from point A to point B before expanding the map size, otherwise supply and other calculations will take even longer.[:@]

Now that the supply calcs have been sped up, is there a plan to increase the map size?

Yes, I think I can speed them up by between 10 and 100 times by using the new pathfinding code in a future release, but how did you know about that?

Well, I'm smarter than the average bear. [sm=00000506.gif]




a white rabbit -> RE: CoW to TOAW III change list (2/4/2007 4:06:40 PM)


quote:

ORIGINAL: golden delicious


quote:

ORIGINAL: Motomouse

usually I prefered a tandoori restaurant


Now you're talking.


..a decent tandoori....mmm...

..i could really murder an indian..

..pls DO NOT mention "fish, chips, mushy peas and curry sauce with bits"*..

..* there's no drool on the floor smiley..




shunwick -> RE: CoW to TOAW III change list (2/4/2007 5:24:08 PM)

a white rabbit,

I went out for a meal in a my local Indian restaurant last night. Heaven ...

Best wishes,




a white rabbit -> RE: CoW to TOAW III change list (2/4/2007 5:30:52 PM)

quote:

ORIGINAL: shunwick

a white rabbit,

I went out for a meal in a my local Indian restaurant last night. Heaven ...

Best wishes,



..i could really hate you, man...

..wahhhhh, a decent curry.............




shunwick -> RE: CoW to TOAW III change list (2/4/2007 6:43:31 PM)


quote:

ORIGINAL: a white rabbit

quote:

ORIGINAL: shunwick

a white rabbit,

I went out for a meal in a my local Indian restaurant last night. Heaven ...

Best wishes,



..i could really hate you, man...

..wahhhhh, a decent curry.............



Sorry. There are occasional advantages to being a rabid capitalist hyena.

Best wishes,





golden delicious -> RE: CoW to TOAW III change list (2/5/2007 2:18:02 PM)

quote:

ORIGINAL: Veers

Yeah, I shouldn't have even asked. I have trouble playing scenarios with the current maxed out map size. :) Although an increase in the max number of units could be nice to break down units in TGW 14-18.


I'm coming around to this. 300x300 hexes is enough- but doubling the number of units would help in some situations.

Of course in TGW you could just jump into the editor and delete some of the nonsense or ant units...




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