RE: Telu Mod 2.0 (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design



Message


damezzi -> RE: Telu Mod 2.0 (5/1/2008 8:42:52 AM)

http://www.gamesquad.com/forums/downloads.php?do=file&id=1893
the same as above, but corrected for better contrast.




damezzi -> RE: Telu Mod 2.0 (5/9/2008 10:43:44 PM)

http://www.gamesquad.com/forums/downloads.php?do=file&id=1896
One more. Escarpment and arid tiles are corrected and can be used with the above version.




Ladmo -> RE: Telu Mod 2.0 (8/25/2008 7:36:09 PM)

I've been away a long while and am trying to find an old counters mod. Wonder if anyone can point the way - a camouflage counter mod. Ring any bells?

Gracias.




Silvanski -> RE: Telu Mod 2.0 (8/26/2008 6:37:20 AM)


quote:

ORIGINAL: Ladmo

I've been away a long while and am trying to find an old counters mod. Wonder if anyone can point the way - a camouflage counter mod. Ring any bells?

Gracias.


It's in the Gamesquad downloads section
http://www.gamesquad.com/forums/downloads.php?do=cat&id=38&sort=date&page=2




damezzi -> RE: Telu Mod 2.0 (8/28/2008 5:57:07 AM)

http://www.divshare.com/download/5260410-28b

I've just uploaded my mods to this site. Those that are not registered in gamesquad may find it easier.




OTZ -> RE: Telu Mod 2.0 (12/18/2008 12:45:18 AM)

Does anyone have GJK's mod? I tried the gamesquad site, but the download section appears to be unavailable...




Telumar -> RE: Telu Mod 2.0 (12/18/2008 12:50:39 AM)


quote:

ORIGINAL: OTZ

Does anyone have GJK's mod? I tried the gamesquad site, but the download section appears to be unavailable...


Yes, the site has moved to a new server but they didn't update the links yet. Here we go:
http://forums.gamesquad.com/downloads.php?do=file&id=1156




OTZ -> RE: Telu Mod 2.0 (12/18/2008 12:56:50 AM)

Awesome - thanks - very much appreciated.




Jeff Norton -> RE: Please post graphics mods here (1/2/2009 2:16:14 AM)

*deleted for below message*




Jeff Norton -> RE: Please post graphics mods here (1/2/2009 2:17:52 AM)


quote:

ORIGINAL: ezjax

Neon Look


[image]local://upfiles/17275/C38F64180A8B4907B6EE44B8E718BE82.gif[/image]

Does anybody have the Misc file that has that cool circle airfield graphic?

I've been trying to do it in Paint.NET, and its not working.





noxious -> RE: Please post graphics mods here (1/2/2009 3:39:48 AM)

Jeff Norton, It's in Telu mod 2.0,
http://forums.gamesquad.com/downloads.php?do=file&id=1772




Telumar -> RE: Please post graphics mods here (1/2/2009 9:10:04 AM)

quote:

ORIGINAL: Jeff Norton


quote:

ORIGINAL: ezjax

Neon Look


[image]local://upfiles/17275/C38F64180A8B4907B6EE44B8E718BE82.gif[/image]

Does anybody have the Misc file that has that cool circle airfield graphic?

I've been trying to do it in Paint.NET, and its not working.




If we are at it - the screenshot is probably from an earlier/different version of the GJK mod, not from that version that is currently available at the gamesquad forums. Does anyone have this earlier version or at least those railroad graphics? Anyone? Please..




Jonny -> RE: Please post graphics mods here (1/20/2009 11:17:54 PM)

Can someone give me instructions on how to download these graphics?  Thanks so much. 




L`zard -> RE: Please post graphics mods here (1/21/2009 11:35:11 PM)


quote:

ORIGINAL: Telumar
If we are at it - the screenshot is probably from an earlier/different version of the GJK mod, not from that version that is currently available at the gamesquad forums. Does anyone have this earlier version or at least those railroad graphics? Anyone? Please..


Stefan....

I've got some rail tiles similar but not exactly the same. If you wish a look send me your email addy ( lzard AT verizon DOT net ) and I'll post 'em over to ya!




L`zard -> RE: Please post graphics mods here (1/21/2009 11:59:03 PM)


quote:

ORIGINAL: Jonny
Can someone give me instructions on how to download these graphics?  Thanks so much. 


Well, a good start is to head over to http://forums.gamesquad.com/downloads.php?do=cat&id=38&sort=date and browse through the avaiable files for what seems desirable.

Download and extract to a 'new folder' named for the parent zip and look for exactly what you want.

Place the individual files into your 'alt-graphics' folder rather than the 'graphics' folder as this allows you to remove them easily. Open any scenario to view the changed tiles. Changes take effect only upon a new instance of ToaW being started up (not just because you minimized your screen, eh?) so the whole process can become tedious if your looking for 'just the perfect change' due to the large number of possibilities.

Good luck with this!




damezzi -> RE: Please post graphics mods here (4/30/2009 9:56:45 PM)

Hand draw Boardgame style graphics mod.


http://forums.gamesquad.com/downloads.php?do=file&id=2054 - Version with embedded hex outline

http://forums.gamesquad.com/downloads.php?do=file&id=2055 - Version without embedded hex outline

http://www.wargamer.com/gamesdepot/details.asp?sid=4713 - Version with embedded hex outline

http://www.wargamer.com/gamesdepot/details.asp?sid=4714 - Version without embedded hex outline

http://forums.gamesquad.com/downloads.php?do=file&id=1962 - Square counters shown on the image

[image]local://upfiles/25850/418C5F50BD494C5FBEFD88FC020494D4.jpg[/image]




BigDuke66 -> RE: Please post graphics mods here (9/5/2009 3:55:10 AM)

I wonder what is the most favored graphic mod for TOAW III.
The latest "TOAW Graphics Compilation Mod" from Damezzi looks very good except the color for the buttons.
Violet on white doesn't seem to fit very good.




rhinobones -> RE: Please post graphics mods here (9/5/2009 4:39:07 AM)

Don’t know about other people, but I use bits and pieces from several mod packages. Use the rail road from one set, the highways from another, some special unit graphics I have made and major rivers from a third set.

Nice to have choices.

Regards, RhinoBones




CSO_Talorgan -> RE: Please post graphics mods here (9/5/2009 10:39:30 AM)


quote:

ORIGINAL: rhinobones

Don’t know about other people, but I use bits and pieces from several mod packages.


Me too.

I think the word is "eclectic".




BigDuke66 -> RE: Please post graphics mods here (9/5/2009 4:38:19 PM)

Has anyone a good graphic for damaged bridges(Road & Improved Road) that fits with Damezzi graphic mod?




BigDuke66 -> RE: Please post graphics mods here (12/9/2009 2:08:14 PM)

Not sure but somewhere I saw railroad graphic with a white-black bars like in an atlas or road map.
Does anyone know where to find it?




Silvanski -> RE: Please post graphics mods here (12/9/2009 6:20:48 PM)


quote:

ORIGINAL: BigDuke66

Not sure but somewhere I saw railroad graphic with a white-black bars like in an atlas or road map.
Does anyone know where to find it?

look here
http://www.matrixgames.com/forums/tm.asp?m=2277310&mpage=1&key=#




BigDuke66 -> RE: Please post graphics mods here (12/10/2009 2:54:09 AM)

Thanks!

Has anyone a
Tiles_damaged_railroad_damaged_bridge.BMP
and/or
Tiles_railroad_damaged_bridge.BMP
that fits to those?
I just made both fast by just replacing the color with orange for the first and yellow for the second.
Does look good, I would prefer some visible damage combined with some highlighting to capture the player attention but I'm just not good at this but you surely won't miss any of damaged hexes.

I'm also searching for
Tiles_improvedroad_damaged_bridge.bmp
and
Tiles_road_damaged_bridge.bmp
that fit to the Tiles_improvedroad.BMP & Tiles_road.BMP from Damezzi's "TOAW boardgame mod (without hex outline)" mod.
Did those 2 too by just replacing the inner color with yellow but as mentioned above it doesn't look good but at least it captures the players attention.




Telumar -> RE: Please post graphics mods here (1/15/2010 10:01:53 PM)


quote:

ORIGINAL: BigDuke66

Thanks!

Has anyone a
Tiles_damaged_railroad_damaged_bridge.BMP
and/or
Tiles_railroad_damaged_bridge.BMP
that fits to those?
I just made both fast by just replacing the color with orange for the first and yellow for the second.
Does look good, I would prefer some visible damage combined with some highlighting to capture the player attention but I'm just not good at this but you surely won't miss any of damaged hexes.

I'm also searching for
Tiles_improvedroad_damaged_bridge.bmp
and
Tiles_road_damaged_bridge.bmp
that fit to the Tiles_improvedroad.BMP & Tiles_road.BMP from Damezzi's "TOAW boardgame mod (without hex outline)" mod.
Did those 2 too by just replacing the inner color with yellow but as mentioned above it doesn't look good but at least it captures the players attention.


I could offer these rather schematic ones (it's essentially the same tiles for all destroyed bridges):


[image]local://upfiles/19263/26C05D60D32843D3934B4A630528F14E.jpg[/image]




BigDuke66 -> RE: Please post graphics mods here (1/16/2010 1:01:55 AM)

Thanks!




Telumar -> RE: Please post graphics mods here (1/16/2010 1:11:27 AM)


quote:

ORIGINAL: BigDuke66

Thanks!


It's attached. My previous post was only the screenshot.




Silvanski -> RE: Please post graphics mods here (1/16/2010 3:44:25 AM)

Those are actually very nice Telumar




larryfulkerson -> RE: Please post graphics mods here (1/16/2010 6:58:04 AM)

I've already started using them.  Thanks muchly Telumar dude.




JMass -> RE: Please post graphics mods here (1/16/2010 1:37:49 PM)

Very nice Telumar, I included them in my mod's files! [:)]




JMass -> RE: Please post graphics mods here (1/16/2010 1:39:16 PM)

Screenshot:

[image]local://upfiles/20885/22D5782E01FD46FBB12F3661F932CB4B.jpg[/image]




Page: <<   < prev  2 3 [4] 5 6   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
2.625