ogar -> RE: road tiles problem - resolved (9/14/2011 8:53:39 PM)
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I'm having trouble seeing the default road graphics against a light (snow, or sand, or pale brown) background. In huge map view, the double sided road is clear enough, but usually I'm trying to see where to go, and the 8 or so hexes available per screen in huge view works against that. Which means I'm looking for a mod to work in large view or small view. I've done some looking through the mods I have (Telumar's, JMass's, Damezzi's ) but I am not finding anything. Of course that might be my poor searching as well. Soooo, can anyone direct me to a mod that has set of darker road graphics ? (I think if the colors in the default are reversed -- which would give a black road with a pale brown edge -- that would make the graphic stand out against the paler backgrounds.) Or, if there's a simpler way for clumsy people to mod the colors, I'd appreciate advice on that. Thanks. EDIT/UPDATE I have a working solution - I found in Telu's Complete Pack (available at his site or at GS), a version of the road tile labelled road_tile YELLOW. (This is the png graphic, which is what I'm mostly using these days.) I copied this and pasted it into the graphics folder of the scenario where I was having problems and I pasted a copy into my archived version of the scenario plus graphics plus documents (I keep a copy of what I download). I went back to the GRAPHICS>SCENARIO folder and renamed the file "road_tile" (without quotes). Saved everything; started up a .sal and it worked ! I can see roads -- more importantly, I can where there aint no roads. I tested this in a couple of other light-background scenarios -- and it works against snow, against light brown roughlands, against dusty brown/light tan. Even I do not think the bright yellow against light tan or bluish white is a wonderful color contrast, but it works. Thanks, Telumar.
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