Jim D Burns -> RE: Part 3 of FitE 5.0 (6/20/2006 9:24:30 PM)
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Hi Larry, Per some of your earlier comments, the rail lines that start broken are actually non-existent in 1941. These are rail lines the soviets built during the war. As to the earlier discussion about Soviet replacement squads, I have read the scenario documentation and it appears to me the designers have had to make a lot of compromises due to unit limits (max of 2000 per side). I think the problem the soviets face in the early war years in this scenario is simply a lack of sufficient units on map. A large chunk of those 2000 Soviet units arrive as reinforcements much later, so the designers have given the Soviets tons of replacements to assure them the ability to rebuild destroyed units as soon as possible to try and keep as many units on map in the early part of the scenario as possible. If you’re trying to recreate the 1941 Soviet army with only 800-1200 units, you’re not going to be able to do a very good job, so letting those units rebuild ASAP is your best/only work around. Personally as the axis I’d spread out my units as much as possible since the Soviets obviously don’t have enough units to stop you. Spread out the front till he’s stretch to the breaking point and you can simply swarm around his flanks when his available units run out. This is a real weakness in the TOAW engine when trying to recreate large historical battles like this one. I wish Matrix would make it a priority to up those limits to 4000-6000 per side. Being able to build the actual Soviet army at regiment level the way the German army is done in this scenario would make this a true masterpiece. But I think the compromises made due to engine limitations probably dooms a Soviet player when faced by a German opponent who realizes the fact the Soviets are critically short of on map units for the first 40+ turns or so. Jim
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