Colonial Wars 1950-64 Database (Full Version)

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sirius -> Colonial Wars 1950-64 Database (7/5/2006 6:36:35 PM)

Hi guys just to keep you all up to date the latest release of the Colonial Wars Database which is now Version 1.9 05 July is now out and can be found at Hi guys the latest update of the Colonial Wars database Version 1.9 is now released and can be found at Colonial Wars Site
Any of you want anything adding platform wise etc please feel free to contact me on this thread or PM, I can also be found on the Harpoon Headquarters Site. Happy pooning guys[:)]




sirius -> Bugs in 3.7 (7/12/2006 1:16:36 PM)

Due to the many bugs in 3.7 ANW I will be only designing scenario's using H3 Version 3.6 until further notice , please be warned that Scenario's built in 3.6 and used in 3.7 ANW may or will experience some "Odd" or known problems, the bugs have already been mentioned in previous threads so I will not dwell on them. All scenarios on the Colonial Wars site are 3.6 builds and will work correctlly in H3 version 3.6
Hopefully the bugs will be fixed in the latest patch [:)].




sirius -> New Scenario ready for testing (7/17/2006 12:06:25 PM)

Hi guys a new scenario for you to test the scen has been built using H3 Version 3.6 , if you use H3 ANW I am not responsible for any weird and wonderfull things that may happen .
Scenario can be found at H3 Scenario Testing Ground

CWDB Version 1.9 latest
Scen version 1
SBR Nil


DAM THE TORPEDO'S FULL SPEED AHEAD
DTG- 051200Z AUG 64
LOCATION- SOUTH AFRICA
SIDES- Soviets, United States.
NUKES- ON

With the war in the Atlantic and Pacific into its 3rd week, the Indian Ocean region seems quiet by comparison....

Nato is in need of re-supplying its forces in Europe with the Suez Canal closed the only other option of supplying Europe from Australia is via the Horn of S. Africa.

Before war broke out 3 weeks ago a Large Soviet group left the Motherland and deployed on its annual world training cruise, in this group are numerous Destroyers, Cruisers and Submarines some missile armed, at present they remain unlocated somewhere in the Indian Ocean region.

The convoy has to reach Simonstown almost intact but the problem is no Strike Carriers can be released from the Pacific Fleet only the Old Yorktown converted to an ASW Carrier is available with an escort of gun armed Destroyers and Cruisers , the Pacific TF Commander could only spare 2 SAM fitted ships for Air Defense.

UK and South African forces have deployed to cover the route ro Simonstown using ASW Groups and mpa's, CAP and Strike are provided to cover the Yorktown groups transit to Simonstown but range is the limitation!.

United States

INTELLIGENCE

1. At least 3 Soviet SAGs are known to be in area.

2. Soviet SSK/SSN/SSGN threat assessed as high.

3. Soviet Snoop series radar picked up off Simonstown Naval Base 4 hours ago UK/SA forces are investigating.

4. Expect Badger Recon from their base in Somalia.

5. Soviet Support group assessed as not a threat but if detected said force is to be engaged.

ORDERS

PRIMARY

1. TG 75.01 Convoy group to reach Simonstown Naval Base (Ref Pt PIM1) and remain on station for 4 hours to take on fresh provisions.

2. Do not lose more that 5 Merchant Ships.

3. USS Yorktown to recieve no more that 50 % damage.

SECONDARY

1. If Soviet Support Group detected engage and destroy.

FLAGSHIP

USS Yorktown

EMCON

SNAPPER - Limited Emissions

Soviets

INTELLIGENCE

1. USS Yorktown Convoy Group believe to be located 700nm South East of Simonstown.

2. No Strike Carriers are attached to the Convoy Yorktown is an ASW Carrier.

3. Expect fighter,recon and strike aircraft based in S. Africa to be allocated to cover the Convoy.

4. Our Base in Somalia is now fully operational so expect Recon and Strike aircraft to assist you in this operation.

ORDERS

PRIMARY

1. Sink at least 7 Merchant Ships in the Convoy.

2. Ensure our Support Group remains intact any loss would critical to our operations in the area.

SECONDARY

1. Inflict at least 50% damage to USS Yorktown.

FLAGSHIP

Admiral Lazarev

EMCON

BABUSHKA - Limited Emissions




sirius -> RE: New Scenario ready for testing (8/16/2006 7:30:33 PM)

Hi guys the scenario is now complete and can be found at
Colonial Wars H3 Site
DAM THE TORPEDO'S FULL SPEED AHEAD
DTG- 051200Z AUG 64
LOCATION- SOUTH AFRICA
SIDES- Soviets, United States.
NUKES- ON

With the war in the Atlantic and Pacific into its 3rd week, the Indian Ocean region seems quiet by comparison....

Nato is in need of re-supplying its forces in Europe with the Suez Canal closed the only other option of supplying Europe from Australia is via the Horn of S. Africa.

Before war broke out 3 weeks ago a Large Soviet group left the Motherland and deployed on its annual world training cruise, in this group are numerous Destroyers, Cruisers and Submarines some missile armed, at present they remain unlocated somewhere in the Indian Ocean region.

The convoy has to reach Simonstown almost intact but the problem is no Strike Carriers can be released from the Pacific Fleet only the Old Yorktown converted to an ASW Carrier is available with an escort of gun armed Destroyers and Cruisers , the Pacific TF Commander could only spare 2 SAM fitted ships for Air Defense.

UK and South African forces have deployed to cover the route ro Simonstown using ASW Groups and mpa's, CAP and Strike are provided to cover the Yorktown groups transit to Simonstown but range is the limitation!.

United States

INTELLIGENCE

1. At least 3 Soviet SAGs are known to be in area.

2. Soviet SSK/SSN/SSGN threat assessed as high.

3. Soviet Snoop series radar picked up off Simonstown Naval Base 4 hours ago UK/SA forces are investigating.

4. Expect Badger Recon from their base in Somalia.

5. Soviet Support group assessed as not a threat but if detected said force is to be engaged.

ORDERS

PRIMARY

1. TG 75.01 Convoy group to reach Simonstown Naval Base (Ref Pt PIM1) and remain on station for 4 hours to take on fresh provisions.

2. Do not lose more that 5 Merchant Ships.

3. USS Yorktown to recieve no more that 50 % damage.

SECONDARY

1. If Soviet Support Group detected engage and destroy.

FLAGSHIP

USS Yorktown

EMCON

SNAPPER - Limited Emissions

Soviets

INTELLIGENCE

1. USS Yorktown Convoy Group believe to be located 700nm South East of Simonstown.

2. No Strike Carriers are attached to the Convoy Yorktown is an ASW Carrier.

3. Expect fighter,recon and strike aircraft based in S. Africa to be allocated to cover the Convoy.

4. Our Base in Somalia is now fully operational so expect Recon and Strike aircraft to assist you in this operation.

ORDERS

PRIMARY

1. Sink at least 7 Merchant Ships in the Convoy.

2. Ensure our Support Group remains intact any loss would critical to our operations in the area.

SECONDARY

1. Inflict at least 50% damage to USS Yorktown.

FLAGSHIP

Admiral Lazarev

EMCON

BABUSHKA - Limited Emissions




sirius -> RE: Colonial Wars 1950-64 Database (8/16/2006 7:35:08 PM)

Hi guys this is the first Scenario for the Korean War Battle-set I am doing, the scenario has been built using 3.7 ANW , I hope the bugs have all been ironed out ( I live in hope hehe) The Scenario for testing can be found at Harpoon Headquarters Scenario Testing Ground

The Korean War Battle-set when completed can be found at
Colonial Wars Database Site
I have done a nice little intro to the Korean War too [8D]

OPENING MOVES
DTG - 01 1800Z July 1950
LOCATION - Korean East Coast
SIDE - United Nations
DURATION - 12 Hours
NUKES - OFF

Hostilities are still raging throughout Korea, North Korean Forces have made major advances along all front lines.
South Korean forces are taking heavy losses and are now pulling back to regroup near Seoul.
COMNAVFE a mix of US and UK Destroyers and Cruisers has been formed to patrol the coastal areas and try and inforce a blockade. The Task Group has ben weakened during the last 2 days as 2 US Destroyers have been detached to provide support to US troops to the South.
In all the group now consists of the Flagship USS Juneau, HMS Jamaica and the Sloop HMS Black Swan which are now tasked to intercept a troop convoy onroute from Wonsan to Chumunjin... an easy task you may think .... well think again!

OVERVIEW

A Large convoy is heading South to the Port of Chumunjin and is close inshore, this convoy is believed to be carrying troops to re-inforce the garrison there.
Escorts are at least 4 Ex Soviet WW2 era MTBs, due to the way the war is going expect the unexpected!.

ORDERS

1. Intercept and destroy at least 7 transports without loss to your force.

2. Conduct shore bombardment of Port facilities at Chumunjin targets are marked by (T) on your charts.

EMCON

Sandbagger - Limited Emissions

FLAGSHIP

USS Juneau




sirius -> RE: Colonial Wars 1950-64 Database (8/22/2006 12:44:30 PM)

Hi guys here is the second scenario for testing for the Korean War Campaign enjoy
The Scenario can be found at Harpoon Headquarters Scenario Testing Ground

Scenario version - 1
CWDB Version - 1.9 latest
Harpoon version - built using H3 3.7 ANW
SBR - Nil
Problems - none yet

DAWN STRIKE
DTG - 02 2200Z July 1950
LOCAL TIME - 03 0700 July 1950
LOCATION - West Coast N. Korea
SIDES - United Nations
DURATION - 8 Hours
NUKES OPTION - Off

The first Carrier Air Strikes of the Korean War were launched from the decks of the USS Valley Forge and HMS Triumph on the 3rd July 1950.
The targets were the Airfields at P'yongyang for the Valley Forges AD-4 Skyraiders and F4U Corsairs with F9F-2 Panthers flying as top cover.
HMS Triumphs airgroup of elderly Fireflies and Seafires were tasked with the destruction of the Port Facilities and Marshalling yards at Namp'o.
Hoping to catch the N. Korean forces asleep the Strikes were planned for early morning and lasting up to 8 hours to ensure the targets were destroyed.... N. Korea were not asleep but had CAP up and airborne and were waiting.

This is an actual real life mission but has been altered to enhance H3 game play.

OVERVIEW

Task Force 77 are to conduct air strikes against the Airbases at P'yongyang and the Port of Namp'o.
This is the first Carrier Air Strike of the war so lets make it a good one with limited losses to our own aircraft.
A Soviet Destroyer and Submarine are still belived to be at the Port of Namp'o these units are not targets!.

THREAT

Fighters - mostly ex Soviet WW2 prop fighters, intel suggests possible MIG 15 activity in local area.

Bombers - Ex Soviet WW2 ground attack aircraft.

AAA - Ranging from 23mm upto 57mm some of the sites are radar controlled and are unlocated.

ORDERS

1. Conduct Recon of Target areas for any AAA sites.

2. Valley Forge to conduct strikes on the Airfields at P'yongyang marked by (T) on your charts.

3. Triumph to conduct strikes on the Port and Marshall yard facilities at Namp'o marked by (T) on your charts.

4. Secondary targets are in the City of P'yongyang marked as (T) on your charts.

5. At least 15 Targets (T) are to be destroyed.

6. Do not lose more than 15 aircraft during your strikes.

EMCON

Firecracker - Limited Emissions

FLAGSHIP

USS Valley Forge




sirius -> New Scenario for Colonial Wars DB "Opening Moves" (9/16/2006 12:12:33 AM)

Scenario build using Harpoon 3.7 ANW
Hi guys this is the first Scenario in the Korean War Battle-set, the Battle-set will run broadly in line with the actual war but with the added twist of Soviet intervention in later scenarios . The Scenario can be found at Colonial Wars Harpoon 3 Site

The only major naval engagement of the war occurred when the USS Juneau, HMS Jamaica, and the HMS Black Swan intercepted four North Korean torpedo boats escorting 10 converted trawlers on the east coast. Naval gunfire sank two of the four torpedo boats and seven of the trawlers.

The remainder of the Convoy managed to reach its destination of Chumunjin without further loss, after missing finishing the convoy off, the Black Swan closed the harbour for shore bombardment and met stiff response from shore batteries and had to haul off after recieving multiple hits, this scenario is based on these engagements but has been altered to add that extra Eastern Spice

OPENING MOVES
DTG - 01 1800Z July 1950
LOCAL TIME - 02 0300 July 1950
LOCATION - Korean East Coast
SIDE - United Nations
DURATION - 12 Hours
NUKES - OFF

Hostilities are still raging throughout Korea, North Korean Forces have made major advances along all front lines.
South Korean forces are taking heavy losses and are now pulling back to regroup near Seoul.
COMNAVFE a mix of US and UK Destroyers and Cruisers has been formed to patrol the coastal areas and try and inforce a blockade. The Task Group has ben weakened during the last 2 days as 2 US Destroyers have been detached to provide support to US troops to the South.
In all the group now consists of the Flagship USS Juneau, HMS Jamaica and the Sloop HMS Black Swan which are now tasked to intercept a troop convoy onroute from Wonsan to Chumunjin... an easy task you may think .... well think again!

United Nations

OVERVIEW

A Large convoy is heading South to the Port of Chumunjin and is close inshore, this convoy is believed to be carrying troops to re-inforce the garrison there.
Escorts are at least 4 Ex Soviet WW2 era MTBs, due to the way the war is going expect the unexpected!.

ORDERS

1. Intercept and destroy at least 10 transports without loss to your force.

2. Conduct shore bombardment of Port facilities at Chumunjin targets are marked by (T) on your charts.

EMCON

Sandbagger - Limited Emissions

FLAGSHIP

USS Juneau




hermanhum -> RE: New Scenario for Colonial Wars DB "Opening Moves" (9/23/2006 11:47:02 PM)

Game crashes when run in either ANW 3.7.0 or with the Beta patch 3.7.1 [:(]

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sirius -> RE: New Scenario for Colonial Wars DB "Opening Moves" (9/25/2006 9:28:41 AM)

Thanks for the heads Herman I'll look into to it [:)]




sirius -> RE: New Scenario for Colonial Wars DB "Opening Moves" (9/26/2006 9:19:14 AM)

Found the obvious problem Herman a problem my end should have the Scenario up and running by the close of play today , been busy at work playing Harpoon for real hehe




sirius -> RE: Colonial Wars 1950-64 Database (9/26/2006 10:28:30 PM)

Hi guys the CWDB Scenario Opening Moves is now working as it should be for ANW versions 3.7 and 3.7.1




hermanhum -> RE: Colonial Wars 1950-64 Database (9/30/2006 10:11:29 AM)

Scenario crashes with 3.7.0, Again! [sm=nono.gif]

[image]http://img151.imageshack.us/img151/6206/kwcrash2fq5.gif[/image]

[image]local://upfiles/18146/26024686F36F48E3BBD77807B0FEBDBA.gif[/image]




jkruny -> RE: Colonial Wars 1950-64 Database (10/1/2006 5:16:21 AM)

If you notice Hermann, the file version is a more recent one than the game version.

In ANW at least the file version has to be concurrent or older than the game version to load and run.




SIRIUS01 -> RE: Colonial Wars 1950-64 Database (10/2/2006 3:27:36 PM)

Thata for the clarification there Jeff vmt[:)]

[image]http://www3.nf.sympatico.ca/daleh/avatars/sirius.jpg[/image]




hermanhum -> RE: Colonial Wars 1950-64 Database (10/5/2006 9:27:19 AM)

quote:

ORIGINAL: sirius

Hi guys the CWDB Scenario Opening Moves is now working as it should be for ANW versions 3.7 and 3.7.1 Emphasis added by HH


After two previous crashes, I finally got this scenario to run in 3.7.1 and it doesn't work. [:@]

Victory Condition to protect 3 ships from 50% damage does not evaluate properly. This scenario cannot be won. [X(]


[image]http://img175.imageshack.us/img175/9594/kwvicondmu2.gif[/image]

[image]http://img144.imageshack.us/img144/5475/kwevaluationmb8.gif[/image]

Saved game file posted to StrategyZoneOnline

[image]local://upfiles/18146/B1FABC3647014BF79B5653551B1ABF1F.gif[/image]




SIRIUS01 -> RE: Colonial Wars 1950-64 Database (10/5/2006 3:16:11 PM)

Just to Echo Flankers comments SZO did you lose the scenario before Scenario Duration ended and lose 3 ships to over 50% damage , it would be good of you to post an AAR or Spoiler which ever takes your fancy , just to show other players what happened[:)]

[image]http://www3.nf.sympatico.ca/daleh/avatars/sirius.jpg[/image]




hermanhum -> RE: Colonial Wars 1950-64 Database (10/5/2006 3:45:37 PM)

The scenario was saved and 'ended' five minutes before game expiration in order to show that the ViCond does not work. Running the the Saved Game file for another five minutes will also yield the same result.

This scenario is broken due to the newly discovered Bug and it has been reported both in the scenario thread as well as the "* Known Harpoon 3.7 Issues" thread since it applies to both. In fact, it is posted to every applicable thread on the significant fora and mailing lists.

No damage whatsoever was sustained by UN forces. It's very odd that this bug wasn't discovered during testing as it is so blatantly obvious.[:(]

No need to post an AAR or anything else. All anyone needs to do to repeat the result is just avoid combat and run the game right through until time expires. Pretty basic testing, if you ask me.  [;)]




Flankerk -> RE: Colonial Wars 1950-64 Database (10/6/2006 1:11:37 PM)


I have attached a copy of my post made on SZO with regard to this thread :-
 
The aim of these posts Herman seems to be to dismiss the work of scenario authors while upping your post count across multiple “fora”.The common thread with most of these sites is that virtually the sole person posting is you, with numerous cut and pasted articles across all the sites. Your definition of “significant” appears to be those where you haven’t yet been banned.
 
You vary your posts from appearing to want to be the champion of the game, while on other occasions you go on endlessly about its flaws. In this thread you even appear to accuse people of manufacturing bugs. You consistently overplay the significance of the bugs while ignoring the flaws in your own reporting. You have never properly responded to manufacturing artificial behaviours. In particular you helped cause the Navigation Bug with your “Ship in Land “ reports, and you did not respond to the charge that your “missiles starting within minimum launch do not fire” was also a contrived bug. You even then had the nerve to go on about the “Navigation Bug” as a real pain ,while not acknowledging your contribution to its cause.
 
You no longer contribute to the Beta Testing process ,yet continue to rubbish their work. You claim credit for “discovering bugs” yet rubbish those who have pointed out which bugs they found.
 
Most people involved with scenario writing do so in their spare time and do so for the broad benefit of others. If we examine the work that went into this scenario, it demanded a detailed ORBAT,it demanded additions to the database that Paul had implemented ( without cutting and pasting from someone else’s database either) and it involved a good many test runs. Those procedures worked and at the time it was tested this scenario worked. Any sane member of the community should surely be celebrating a new battleset.Instead you only post the one game flaw you could find in it, and then repeat that criticism across many sites and with repeat posts.
 
Your post is copied across many “fora” as you put it.It never mentions the work that went into the scenario, it doesn’t give any constructive criticism at all in fact. I cannot think of others who adopt such a dismissive policy with their feedback.
 
Throughout this thread you have demonstrated your bias against the testing procedures at Harpoon HQ,and you have shown that bias against scenarios made by HHQ members. This is despite Paul showing you the courtesy of him notifying you on one of your sites of its release. I presume we are to draw the conclusion that others should not post to these sites, then you can go back to talking to yourself?
 
Your posts did not appear to find anything wrong with the scenario,in fact there appears to be a bug that may or may not already be known about. This you separately reported to yet another thread. As has been pointed out before, making multiple entries for the exact same thing is unhelpful, and it confuses whatever message you were trying to get across. Blaming Paul, then blaming the testing process at HHQ for a new bug that you have found is a clear nonsense.
 
I think most of us involved with the Harpoon community have plenty to keep us occupied with work. All contribute in their own way in their own spare time. Few can compete with you posting on a continuous basis. I just wish that time was used to further the hobby, rather than push your own agenda.




hermanhum -> RE: Colonial Wars 1950-64 Database (10/7/2006 10:59:45 AM)

Once again, allow me to re-focus on the topic of this thread.

So that we are not distracted, the problem is not the fact that 3.7.0 and 3.7.1 are infested with a multitude of bugs. The problem is the fact that on three separate occasions, this scenario has been posted as being 'fully functional with Beta 3.7.1'. This is simply not something open to interpretation or opinion.

All anyone had to do to find the first two game crashes here and here was to TRY loading the game in the proper game engine.

Of course, it is ironic to hear these complaints from a site that posts claims on other fora, ad nauseum, to "hold the community's highest and strictest scenario quality standards", usually in disparagement of other people's scenarios and databases.

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hermanhum -> RE: Colonial Wars 1950-64 Database (10/10/2006 3:55:42 AM)

Just ran the latest scen file posted and the ViCondition has failed to evaluate, again.

It looks like it may not have been removed as previously stated. [:(]

[image]http://img213.imageshack.us/img213/3162/kwevalmk6.gif[/image]


[image]http://img101.imageshack.us/img101/4333/kwlosseswh7.gif[/image]

Saved game file posted to StrategyZoneOnline.

[image]local://upfiles/18146/52F63B2F7A4B4BE5A802692C62807298.gif[/image]




SIRIUS01 -> RE: Colonial Wars 1950-64 Database (10/10/2006 12:10:30 PM)

Sorry about that Herman my error, at work at the moment then on a German FF overnight working up in our areas so I will upload the correct one sometime tomorrow evening[:)]

[image]http://www3.nf.sympatico.ca/daleh/avatars/sirius.jpg[/image]




SIRIUS01 -> RE: Colonial Wars 1950-64 Database (10/12/2006 9:17:30 AM)

Hi Herman the Scenario has now been uploaded[:)]
[image]http://www3.nf.sympatico.ca/daleh/avatars/sirius.jpg[/image]




hermanhum -> RE: Colonial Wars 1950-64 Database (10/14/2006 4:27:48 AM)

Scenario ViCond still does not evaluate correctly. [:(]

[image]http://img156.imageshack.us/img156/9025/evaldn0.gif[/image]

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Saved game posted at Xtreme-Gamer




SIRIUS01 -> RE: Colonial Wars 1950-64 Database (10/14/2006 2:02:01 PM)

The scenario has now been fixed and uploaded the VC should trigger I hope, ANW VC are twitchy I think[:)]




hermanhum -> RE: Colonial Wars 1950-64 Database (10/15/2006 3:05:23 AM)

Instead of 'hoping' things would work, I tested, again, and it does not work.

[image]http://img175.imageshack.us/img175/7609/kw1vicondnk6.gif[/image]



[image]local://upfiles/18146/229FE9C7934C46939596619C10067646.gif[/image]




Dimitris -> RE: Colonial Wars 1950-64 Database (10/15/2006 12:05:44 PM)

Go ahead and fix it Herman [&o]Be part of the solution for a change [8D]




hermanhum -> RE: Colonial Wars 1950-64 Database (10/16/2006 12:21:51 AM)

I'm always willing to help those who ask for it.  But, since none has been solicited here, I won't be 'forcing' my assistance on anyone.    Instead, a scenario is repeatedly presented as ready for play.  So, I'll keep (trying) to play it.




SIRIUS01 -> RE: Colonial Wars 1950-64 Database (10/16/2006 9:40:29 AM)

OK Herman give me a solution , go into scen edit and fix the problem then email me it[:)] and for anybody else you can give me a solution too, as it is my first scenario built using 3.7.1 beta the VCs take alot of getting used too, I am trying as Herman knows to sort out the VC problem ie 2 VC of damage on the same level after compisite both must be achieved to achive VC so guys any ideas, you may rip the scen apart if you wish I have not a problem with that, so Herman as I have said earlier give me a solution or has another bug appeared in the system I tried the last scen an tested it and the VC did trigger[:)]




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