Les_the_Sarge_9_1 -> RE: How come? (7/14/2006 4:50:34 AM)
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As I am as much a stick in the mud as is possible to be, on the "turn using" definition of a wargamer, it says something, that I personally think WEGO is as good as realism will ever achieve. Now, whether it is possible and or realistic at the programming level, is not something I can discusss, due to my lack of knowledge of programming. I could likely design a high grade board game, it's not the same as programming though. Thus, Advanced Third Reich, it could have been me. But I can't think of a single computer game I could likely have done more for than beta test. And then, that's only me saying if it's fun, if it runs etc etc etc. I would not be connected with actually "making" the game. WEGO to me, is simply the best method to determine if your "military analysis of the situation" was worth squat :) In turn using, or real time, you often have qualities in the game, that are more about using the game, than simulation of command. If it wasn't for Panther Games, I likely would still have universal, and total disdain for anything not employing turns. I have the V4Victory games. Chances are my memories of them are clouded from time though. I have not seen them in a long time (thanks to OS issues making them non playable). Would I call them "great" measured against today's wargames, if I could see them running again, hard to say. I am likely interested enough in them though, that finding Matrix Games was re releasing them playable on a current OS would make me happier than hearing they had revived other titles though. It was mentioned, that there are not many WEGO designs out there. I can only conclude it is harder to make them, and not that it is harder to sell them to us wargamers. Les the turn using fanatic, wishes Steel Panthers was WEGO for instance :)
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