Hard Sarge -> Pitchout command (7/16/2006 6:16:57 PM)
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I did a search, but didn't find anything, but I thought we had some posts on this is this a bad command or what ? it is a no brainer, if it is a bad count, the game won't do it, and if it is a running count, it will do it while you, as the runner, would say, run on the first pitch, but if it is a Strike hold I mean, before the first pitch is thrown, you dicide if you want to steal, and tell the player to steal, but you don't know if the count is going to be 3-0 or 0-2 plus you can sort of say the same thing for hit and run, a weak hitter on a 3-0 count, you may want to send the runner, as the batter should get a decent pitch to swing at, and if he he does not, the runner is safe, but the same batter, on a 0-2 count, you do not want to be running which guess while I am asking and saying things why does the battle always get a bad count, when the AI "wants" to pitch around the battle I have never had a batter get a walk when the pitch around strat is used (of course, I have not run any tests on these, just what I am seeing during my season, dierolls may change and all)
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