XCom -> RE: Any interest in a practice run small Multiplayer league? (8/10/2006 11:53:24 PM)
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ORIGINAL: akcranker It's been awhile since I did a multiplayer league but I don't remember zip files. Was puresim zipping up the files automatically and sending them and then unpacking them without the user noticing or having to interact with the zip file? With this tool you mention do we have to zip the file ourselves each time we send it or does puresim automatically use it? Yes, I believe so. What I think goes on is that Puresim zips up the league files and then uploads them via FTP to the server when the commissioner wants to send a new file to the league. The team owners then click inside Puresim to update their league file, which prompts Puresim to download the zip file from the server, decompress it, and place the league files into the /psa folder on the local computer. I am hoping that we can replace the zip format inside Puresim with the 7z format. So, Puresim would just use a different compression utility to compress/de-compress the league file when the transfers take place. It would be (hopefully) behind the scenes and the user wouldn't have to do anything different. Otherwise, I do think that the compression and FTP steps could be done manually by the commissioner, placing the .7z file on his server and having a link for all the owners to download the file. Then each owner could have their own local copy of 7-zip to decompress the files to their /psa folder. I don't think roster and tactics changes submitted to the server from the owners use the compression sequence, so that would stay the same. Just the sending/updating of the league files would have to be done manually outside of Puresim. Some of this is just speculation on my part. I'm hoping Shaun will take a look at this possibility and comment on whether it is possible or not...either to change the compression format inside Puresim, or whether manually compressing and uploading/downloading would work.
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