Starting a Multiplayer League (Full Version)

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SittingDuck -> Starting a Multiplayer League (7/25/2006 3:20:56 AM)

SIX PLAYERS INTERESTED SO FAR - SIGN UP!



I haven't done multiplayer with PSBB yet. I was considering putting together a small league for play so a few of us could experience it and give some feedback. If no one ever does this, this aspect of the game won't be used.

So I thought I'd start this thread so people who have considered a MP league might discuss it. Nothing too serious - just an attempt to become familiar with the ability to run MP. Keep the league small, like 6-8 teams.

Well, discuss....

Interested Owners

Padresfan104
akcranker
Sitting Duck - 1970 Bawl'more Orioles
Nukester - 1937 New Yawk Yankees
Deltadog
Dneely
tbear2b




PadresFan104 -> RE: Any interest in a practice run small Multiplayer league? (7/25/2006 3:40:51 AM)

Not sure how fun it will be, not being able to watch the games play out, but I'm willing to give it a shot.  Put me down for a San Diego franchise!




rowech -> RE: Any interest in a practice run small Multiplayer league? (7/25/2006 3:46:14 AM)

I could be interested depending on how the whole process works.  Would like to get a Cincy franchise. 




verizon32 -> RE: Any interest in a practice run small Multiplayer league? (7/25/2006 3:58:22 AM)

quote:

ORIGINAL: PadresFan104

Not sure how fun it will be, not being able to watch the games play out, but I'm willing to give it a shot. Put me down for a San Diego franchise!


That will be cool if there was a way we can watch the games that was sim by the commish. I hope Shaun can add that.

No baseball sim has that feature right now.

Only thing we can do is look at the boxscores and play by play text of the sim games we get back from the commish.





SittingDuck -> RE: Any interest in a practice run small Multiplayer league? (7/25/2006 4:18:53 AM)

Well, a lot of this is primarily about doing a test run for those of us who haven't ever done a MP league in PSBB.  About how to trade, how a commish needs to operate with the program, what to expect and all that.  Very much a research, learn and adapt kind of thing.  It's much less focused on is this the team you want and all that.  It's getting your feet wet so that people can figure if they want to play in a MP league in the future and what aspects need to be addressed in regards to running a MP league.




akcranker -> RE: Any interest in a practice run small Multiplayer league? (7/25/2006 4:18:54 AM)

Depending on if you still have to download like 20-30 meg files each time the commish posts a new file I'll play.  If the files are still way too big like that then I won't play.  My connection is too slow to be uploading and downloading files that big.  Plus I remember hosting a multiplayer league for awhile and your monthly bandwidth with your ISP can get used up real quick.




SittingDuck -> RE: Any interest in a practice run small Multiplayer league? (7/25/2006 4:35:01 AM)

No doubt.  See, I wasn't even aware of that kind of file size.  This is a learning process, I guess.




dneely -> RE: Any interest in a practice run small Multiplayer league? (7/25/2006 6:49:12 AM)

If this works out put me down for the DiamondBacks!

DNeely




Claymore Cut -> RE: Any interest in a practice run small Multiplayer league? (7/25/2006 8:34:58 AM)

I'm in, sign me up for a New York National League Franchise! Don't know if it will be historical or fictional, using real teams or made up ones, but I am in!!!




akcranker -> RE: Any interest in a practice run small Multiplayer league? (7/25/2006 8:48:03 AM)

Like I said if it involves smaller files this time.... I'm in for the St. Louis Cardinals.




Claymore Cut -> RE: Any interest in a practice run small Multiplayer league? (7/25/2006 8:54:13 AM)

I think we are up to 5....




akcranker -> RE: Any interest in a practice run small Multiplayer league? (7/25/2006 9:04:39 AM)

6 if you count sittingduck

I'm hoping Shaun will comment on how big the files will be that we will be uploading and downloading.




Deltadog -> RE: Any interest in a practice run small Multiplayer league? (7/25/2006 5:17:58 PM)

What files have to be transmitted? PSA & or PSX or a differant file that is only generated if a multiplayer league is set up?

While I am not wild about a multiparty league where the commish sims all games, I will be willing to take part in a test league as proposed. Any team no one else want.[:'(]




akw4572 -> RE: Any interest in a practice run small Multiplayer league? (7/25/2006 5:24:13 PM)

I'd be in.......let me know, I'll be out of town this weekend, so I couldn't start until next monday.  I'll take the Twinkies since my Reds are spoken for.




Nukester -> RE: Any interest in a practice run small Multiplayer league? (7/25/2006 7:09:57 PM)

I dont have time for a hardcore online league (and quite frankly have no desire to be in one), but Id love to help out your cause, for testing purposes. Ill have the Yankees if possible, or if not, Ill take anyone




SittingDuck -> RE: Any interest in a practice run small Multiplayer league? (7/26/2006 3:04:51 AM)

OK, I'll get something set up this weekend when I have time.




rowech -> RE: Any interest in a practice run small Multiplayer league? (7/26/2006 4:11:20 AM)

akw...feel free to take the Reds...I really don't have too much time for an all encompassing league...probably best that I bow out now. 




rmayer32 -> RE: Any interest in a practice run small Multiplayer league? (7/26/2006 9:44:19 AM)

If you need anymore count me in..  I've been wanting to see this part of the game work for some time.




XCom -> RE: Any interest in a practice run small Multiplayer league? (8/10/2006 9:07:42 PM)

quote:

ORIGINAL: akcranker

Depending on if you still have to download like 20-30 meg files each time the commish posts a new file I'll play. If the files are still way too big like that then I won't play. My connection is too slow to be uploading and downloading files that big. Plus I remember hosting a multiplayer league for awhile and your monthly bandwidth with your ISP can get used up real quick.


Was this ever addressed? Is there any way to limit the size of the regular file transfers? It is very difficult for an owner with dialup to be able to participate in an online multiplayer league the way things are currently setup.

Is there a different compression method out there that could make the file transfers smaller?

Is there any chance of this being reworked to make it easier for the multitudes of people still on dialup to be able to play online? Also, the bandwidth issue is real as well. If there are 20 or so owners downloading a 20-30 meg file a couple times a week from a web server you can reach the bandwidth limit quickly.

Unfortuantely, I see this as a pretty big stumbling block when it comes to online multiplayer leagues.




SittingDuck -> RE: Any interest in a practice run small Multiplayer league? (8/10/2006 9:19:27 PM)

True dat (file).

Only way around the bandwidth that I could see would be to post to those storage file sites.  A bit of a hassle, but whatever method is there?

Truthfully, there is nothing as cool as participating in a league for a challenge in these types of games.




XCom -> RE: Any interest in a practice run small Multiplayer league? (8/10/2006 10:27:22 PM)

Well, I did a quick experiment.

The psa.zip file for an 18 team multiplayer league that I just created and uploaded to my server was 20.3mb. After it was decompressed, the .psa file was 68.2mb and the .psx file was 1.6mb. Using the 7z compression format that same archive (now called psa.7z) is only 5.3mb. Much easier to handle for dialup users!

The 7z compression format is open source and free to all.

http://www.7-zip.org

I think it could be easily incorporated into the multiplayer mode in place of whichever zip program is being used now. The owners never see the compression/de-compression take place when updating their league file in Puresim. This could make it much easier for multiplayer leagues to exist. This issue could be one of the reasons why you don't see many online multiplayer leagues popping up.

quote:

ORIGINAL: SittingDuck

True dat (file).

Only way around the bandwidth that I could see would be to post to those storage file sites.  A bit of a hassle, but whatever method is there?

Truthfully, there is nothing as cool as participating in a league for a challenge in these types of games.






SittingDuck -> RE: Any interest in a practice run small Multiplayer league? (8/10/2006 10:34:10 PM)

Thanks for that link.  Wasn't even away of the technology, to be honest.




akcranker -> RE: Any interest in a practice run small Multiplayer league? (8/10/2006 10:50:43 PM)

If that compression utility works that's great but one thing to note is as the league goes on the file gets bigger and bigger with all the data it has to store.

I say we go ahead and start a league anyways and test it out and keep track of the file sizes and what the difference is in file size from the beginning of the league and after a few seasons.  Then we can report all of our findings to Shaun.




XCom -> RE: Any interest in a practice run small Multiplayer league? (8/10/2006 11:28:45 PM)

quote:

ORIGINAL: akcranker

If that compression utility works that's great but one thing to note is as the league goes on the file gets bigger and bigger with all the data it has to store.



That is true, but if the archive size is about 4 times smaller, then even as time goes on this would at least be a much better option than the .zip files. I'm sure as the stats build over time the file will get larger. The test I did was on a Classic league which had not drafted yet.




akcranker -> RE: Any interest in a practice run small Multiplayer league? (8/10/2006 11:34:33 PM)

It's been awhile since I did a multiplayer league but I don't remember zip files.  Was puresim zipping up the files automatically and sending them and then unpacking them without the user noticing or having to interact with the zip file?  With this tool you mention do we have to zip the file ourselves each time we send it or does puresim automatically use it?




XCom -> RE: Any interest in a practice run small Multiplayer league? (8/10/2006 11:53:24 PM)

quote:

ORIGINAL: akcranker

It's been awhile since I did a multiplayer league but I don't remember zip files.  Was puresim zipping up the files automatically and sending them and then unpacking them without the user noticing or having to interact with the zip file?  With this tool you mention do we have to zip the file ourselves each time we send it or does puresim automatically use it?


Yes, I believe so. What I think goes on is that Puresim zips up the league files and then uploads them via FTP to the server when the commissioner wants to send a new file to the league. The team owners then click inside Puresim to update their league file, which prompts Puresim to download the zip file from the server, decompress it, and place the league files into the /psa folder on the local computer.

I am hoping that we can replace the zip format inside Puresim with the 7z format. So, Puresim would just use a different compression utility to compress/de-compress the league file when the transfers take place. It would be (hopefully) behind the scenes and the user wouldn't have to do anything different.

Otherwise, I do think that the compression and FTP steps could be done manually by the commissioner, placing the .7z file on his server and having a link for all the owners to download the file. Then each owner could have their own local copy of 7-zip to decompress the files to their /psa folder. I don't think roster and tactics changes submitted to the server from the owners use the compression sequence, so that would stay the same. Just the sending/updating of the league files would have to be done manually outside of Puresim.

Some of this is just speculation on my part. I'm hoping Shaun will take a look at this possibility and comment on whether it is possible or not...either to change the compression format inside Puresim, or whether manually compressing and uploading/downloading would work.




SittingDuck -> RE: Any interest in a practice run small Multiplayer league? (8/10/2006 11:58:06 PM)

Well, I am on the 'DL' for the near future, so I'll be off tomorrow and can whip something up.

What era do people want to play?

Deadball
Golden
60-80's
'Garbage', errr 'Steroid', errr 'Current'


One other thing - this is primarily an experiment. If we all really enjoy it, we can keep it going. If the majority want to can it, then fine, too. This isn't an 'all or nothing' kind of league.




akcranker -> RE: Any interest in a practice run small Multiplayer league? (8/11/2006 12:37:10 AM)

I'd prefer something from mid 80's on because that's the era I know best.. I know players from that era.  But whatever everyone chooses I'm fine with it.  If we do 80's era I'd prefer to be the Oakland Athletics.  If we do current I'd like to be St. Louis




PadresFan104 -> RE: Any interest in a practice run small Multiplayer league? (8/11/2006 1:55:08 AM)

no preference




dneely -> RE: Any interest in a practice run small Multiplayer league? (8/12/2006 3:11:19 AM)

Does not matter to me! However I did ask to take over the Diamondbacks, based on an assumption that we were going to do current players.

DNeely




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