Amaroq -> RE: PureSim is on a roll / PureSim 2008 brainstorming thread! (8/9/2006 4:21:08 AM)
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ORIGINAL: SittingDuck Van Scoy, I realize what you're looking for. But I'll admit, if the ratings go up then that is the system revealing 'yes, this guy really has improved, just as the stats support'. And I really don't want that. I want to have to judge for myself whether this has happened. And as usual, one season usually isn't enough to judge a player's progress. So if the game dynamically upgrades (or worse yet, downgrades) ratings during the season, then that takes my guesswork right out of it. And cheapens the game, IMO. Wow, I think I'm very much in opposition to you, guys - I'm with VanScoy. My interpretation of the current game is that there is only one point - Spring Training - when a player actually improves or ages. That doesn't make sense to me, in the real world: a young player may well improve from day to day, and an older player may not have the speed in September that he started the season with in April. Consequently, I want the *engine* to perform aging calculations intermittently throughout the season, perhaps once a month or so. The thrust of your argument with VanScoy seems to be that you want the dynamic changes, but hidden from the user, to keep the challenge of guesswork. I think you'll still get that - you can see that a player is declining, but he's still putting up the numbers, and the trade deadline is approaching: do you keep him, hoping he'll continue to produce through the playoffs, or do you move him *for a worse player*, because you're worried about him being worse by season's end? From a metaphor point of view, I don't think that makes sense: the players on my team, my coaches (and me!) are seeing every day, in bullpen sessions, in batting practice, etc, so it makes sense to have more information than just 'stats' to judge by. Obviously, opposition teams we have scouts looking at. To the difficulty point, I actually think that makes the game more difficult - I can't simply hoard the best 25 players, and run them out there all season. In fact, a team which is the best on Opening Day, if left unchanged, might not be the best come the start of the playoffs. That's cool - it requires me to pay more attention to your club on a day-to-day basis. On the trading front, I think it makes the game more dynamic, as you get teams where, on April 1st, the veteran catcher was better than the young backup... but by June 30th, the AI can see that, not only is the younger player performing better, but the ratings have changed enough that he's rated the better player, too - and that encourages the team to make a trade.
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