hhsohn -> (8/1/2000 1:32:00 AM)
|
You asked for comments, so here it is. But with some revision, this scenario can be one of the best there might be.
I just got through about 15 turns playing the Germans. Current situation is that the allies are controlling all the victory hexes on the northern 1/3 of the map while there's still four separated pockets of resistances in the villages. The german infantry and the tanks are in process of redeploying on to the middle 1/3 of the map.
From what I can tell, the allied tanks and infantry didn't seem to know where to go. Some of the tanks actually attacked northwest into town just south of the steel works. Also there seemed to be whole group of infantry milling around in the farm lands in the middle of top 1/3 of the map.
I guess the isolated units were supposed to represent defense in depth, but they seemed more like suicide troops to me, especially the pzfaust/shreck troops dotting the landscape.
Playing with the command and control on, it was agonizing gathering the troops for redeployment. I guess the deployment could've been little better, especially the AT guns. Placing them in a building might have been good idea, but there's no way to redeploy them without risking immobilization of precious few half-tracks. Maybe giving limited mobility to lighter pieces might be a partial answer.
From what I understand of the German defense in that area, they were often able to give direct fire support from adjacent towns, but the farmlands have tendency to limit the LOS, effectively isolating a town from another. It might be better to replace the farmlands with the plain hexes.
Soon as I finish germans, I'll start on the allies and see how that is. Despite the improvements that this scenario can use, I'm beginning to appreciate the headache and desperate hearts that the German officers might have felt.
|
|
|
|