Silvanski -> RE: PO enabled (3/12/2007 1:36:44 AM)
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Diggin' up an old thread which started me off modifying scenarios for human vs PO play. quote:
From what I understand it seems difficult to enable the PO in the so-called monster scenarios like FitE due to the scale and large amount of formations. But I believe it must be possible in mid- to huge scaled scenarios. I looked at two scenarios (converted from ACOW) which don't have the PO enabled: -Ben Turner's "Alternative World War" This one now lives on as "Trotsky's War" of which the latest version is waiting in the wings for a TOAWIII updated patch to speed up the improved PO so I can run more tests. In the mean time I'm gonna look into this one... quote:
-Another interesting one is Tane Woodley's "American Front", an American Civil War scenario in 1914-1918 based on Harry Turtledove's alternate history novels, which I'd like to read first... Long scenario that has its own particularities to be dealt with in order to make it suitable for human vs PO play. Objective tracks for the long list of formations is #1. Another thing is setting up events to enable automatic disbanding of reinforcement units which represent recruits. "class of 1914", "class of 1915" etc formations. I believe it can be done. The extensive scenario notes are very helpful but I have some questions though, which I'll ask directly to the designer.
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