Hard Sarge -> RE: ARR III (11/3/2006 8:04:45 PM)
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Well, the current game has been played on Col one of my battles, the AI was moving onto one of my forts in Kentucky, I moved a Div in to help out, but the AI then reinforced with another army, which would of been bad enough, but it then pulled off a Surprise attack got plastered good on the opening round, but I pulled off one of my better battles, I ran away, and turned between two hills and slaughtered the troops who chased me, and then I got ripped apart, when night fell, I gave the command to retreat, but gave it too soon, and one of my Bdes was captured the fort finnally fell now a Union Army has marched into Tenn, my two Corps have driven off the Div guarding Cinci, the AOP has been making raids into Fredericksburg, massive battles, they have taken heavy losses but are wearing my troops down, now they have moved a Div out to sea the next turn, may bring about 3 Major battles (Tenn-Miss-River, Tenn and Fredericksburg) the sea raid may hurt, but should not be deadly, but I had to move my coastal Div up to Tenn I have 2 Divs in Kentucky, that are on rest, another in the west, but that is a decoy the Union is Hurting, the score is going against it, but all it takes is one good win to flip the score around some of the changes made since the last few AARs are really coming to the forfront now
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