RE: Formations (Full Version)

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DeadInThrench -> RE: Formations (2/7/2007 5:16:54 PM)

Sumter...

I am not sure if you are getting at exactly this but.... a problem in the game.. units in forts that are at a 'point'.... well, have three hexes that they can be attacked from and thus enemy units move into the hex that is not considered their front and... thus get a flank attack on them which, IMO, is absurd.

There is also a similar problem at times with straight line infantry lines across the field of battle. You could have what would be a straight line if we were not talking about the hex grid but, with the hex grid, instead zig-zags across the field... and this also opens up situations were units can be attacked from their flank which, as above, is kinda absurd.

To be honest not sure what to do about this. Maybe allowing units in forts a 3 hex front (but, this would not jive with the facing so... a 4 hex front?). Another idea is to not allow units to attack another unit in it's flank.... if there is another unit that they are adjacent to that they can fire at and be fired at... and not allow units to move into a hex where their flank can be attacked..... if you can move into the same hex (with a different facing) and not be exposed to a flank attack.

Hmmm.... a 6 hex front... is probably valid for situations where the hex was indeed a fort on all sides.... otherwise if it is just a wall, they shouldn't get any benefit (and should suffer the penalties) from being attacked from the rear.

DeadInTrench

P.S. Hmmm... maybe..... a unit in a fort.... has all the hexes on the other side of a fort hex side... to be considered 'front' hexes. The firing strength of the unit in the fort, might have to be divided by the number of hex sides it is defending... but if so... should be able to fire at each with this reduced strength.




Sumter -> RE: Formations (2/9/2007 8:53:30 PM)

DiT

I agree that a unit in a fort should be able to treat every adjacent hex as a "front" hex and defend it with reduced firepower.  It would be great to have the ability to employ fortifications of different strengths ranging from relatively simple earthworks to fully constructed star forts with out works.  The more "finished" the fortification; the more defensive advantages go to the defender -- regarding assaults and artillery fire.  Of course the inclusion of mortars and howitzers would enable the attacker to use indirect fire to reach out and touch the defenders.

I also agree that a unit defending a simple wall such as the stone wall terrain feature should only gain a benefit when attacked from its actual front.

I'm not so sure about preventing a unit from entering a hex from which it may be attacked on the flank.  Mostly because I think this sort of action could indeed occur.  You might choose to ignore the unit firing into your flank defensively in order to coordinate an attack on another unit.  Properly supporting such an attacking unit with a follow-on unit can help limit the damage.

Sumter




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