scout1 -> Life is bizarre ..... (8/9/2007 12:42:20 AM)
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First of all I would like to thank all that have/are helping isolate my problem with successfully utilizing Woos fine tool, WitpDecoder. Brief background : I have been unsuccessful in getting past a pop-up window that informs me that I am using the wrong password when attempting to utilize this tool for my pbem game(s). Given most issues are human error, I started by deleting and reloading stuff but to no avail. Many members of the forum suggested things to check and/or do but that didn't pan out either. Woos was kind enough to look into this and I provided him my sub-directory for WitpDecoder and game file which he successfully opened, though I could not. I attempted the same experiment by moving the sub directory and game file to a 2nd pc, only to get the same error message I had recieved on the first. A lot of interest was then focused on the language and other settings on my first pc. It is at this point, our story unfolds ........ Scout1's Update : Not wanting to give up and being the problem solver that I am in real life (well kinda real), it was time to start a series of experiments to attempt to isolate this beast. This was/is a two step process. The first was to request a fellow forum member or two to create a dummy pbem game, Sc15 stock. Then to create the witpdecoder sub directory files and initialize the database and edit the bat file with the appropriate password and to verify they can get into it with witpdecoder. This has been done by Local Yokal. Results discussed below. The second item was for my to create the same dummy pbem game on my system and see what transires. Survey Says ... : Mixed and confusing results ........ The pbem game I got from Local Yokal was stock Sc 15 and he provided the decoder directory contents. He started as japan and used the password I provided to him earlier. Per my request it was saved in slot 100. Unfortunately, I had started my own experiment in this slot, so I renamed the save game to witp150.pws (slot 150). He basically opened the game as japan, saved and sent to me. Based on a comment from Capt Sherwood suggesting that this might not be sufficient that I might need to run through a complete turn I did so. I successfully opened the game slot 150 using the password. Then hit end turn and saved that under slot 151. Went to the Allied side of life, chose a password and opened slot 151. Saved the game then under slot 152. Then hit end turn and saved under slot 153. Then for arguments sake, ran the combat replay as japan and saved that under slot 154. Opened witpdecoder and saw that it has previously been last loaded with info from slot 100 (from Local Yokal). Thus we begin this phase of the experiment. And the results are (as I attempt to open each save with WitpDecoder as the Japanese player using the password I got into the game with) Japanese Allies - Slot 150 (as recieved) ---- No dice, complains about password Successfully got in - Slot 151 (Japan end turn save) ---- Successfully loaded this one (YEAH) Successfully got in - Slot 152 (Allied mid turn save) ---- No dice, complains about password No dice - Slot 153 (Allied end turn save) ---- No dice, complains about password No dice - Slot 154 (replay run, Jap save) ---- No dice, complains about password No dice Now on to my pbem created experiment ....... I basically did the same as above except took the additional effort to see if I had any luck with the Allied side of things. This time the passwords are intentionally different from previous attmepts (japan fpr the Japanese and allied for the Allies). Sc15 stock. Open game as Japan, save slot 100. Hit end turn and save under slot 102. Open 102 as Allies and save under slot 101. Hit end turn and save under slot 102. Open 102 as japanese and run combat replay and save under slot 103. Now created two sub directories for WitpDecoder, one for each side and modified the bat files appropriately. Now lets test to see who can or can not get in with WitpDecoder for me ..... Japanese Allies - Slot 100 (initial Japanese turn) No dice, password issue Successfully got in (YEAH) - Slot 101 (End turn for Allies ultimately) No dice, password issue No dice, password issue - Slot 102 (Allied turn save, not end turn) No dice, password issue No dice, password issue - Slot 103 (after first replay, Jap save) no dice, password issue No dice, password issue So this mess leads me to ask has anyone found any limitations as to what file/when they can use WitpDecoder relative to the save game file ? for the record, I'm running v1.804. Anyone care to draw any conclusions or guesses ..... This is bizarre ! [X(] Scout1
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