HussarGames -> RE: Firepower (11/30/2006 4:27:28 PM)
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Firepower is modified with range, readiness, experience, etc. Chance to hit is based on firepower, but the final casualty rate is also calculated based on firepower. With high FP you have a higher chance to hit and you will also cause more casualties. The base casualty rate for non-arty units is 1.7%. The random factor can be a multiplication by 1, 2 or 4 (this is based on FP too) + a random number between 1-3. It is quite complicated really to go into any more detail than this. For arty units the casualty is always 1 or zero, except when hussars charge the cannons.
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