lancer -> RE: Patch news (12/1/2006 11:32:51 AM)
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Goodaye, Another suggestion. Baggage/Supply trains. Many times in American revolutionary battles the baggage/supply trains were overrun when the battle turned pear shaped for a particular side, particularly when an army conducted a 'rapid retreat' voluntarily or otherwise. In For Liberty you can continually retreat your army from a superior force with minimal adverse consequences. Which, if done properly, is how it should be. Many times, however, an army on the back foot routs more than retreats. While this is simulated in the game with autobattles I'd like to make a suggestion for the player controlled tactical battles. Have an additional unit - the baggage/supply train. This is placed at the start of a battle the same as any other unit. The difference is that it is fixed in place for a set number of turns before it can retreat off the map. If the enemy captured the unit then the army who owned it would suffer short term adverse supply shortages. Eg. an immediate sudden drop reflecting the loss which is gradually replaced each turn thereafter. This could serve to force a player / Alfred to defend a patch of ground for a set time period, an additional tactical consideration. A couple of considerations would be that the baggage/supply train unit only occurs to an army defending (attackers are usually well in advance of their supply whereas defenders are falling back on theirs) and then at only random intervals to reflect the fact it was only at certain times that an armies supply train was situated close to the battlefield. It also wouldn't apply if defending a town or for armies under a certain size. If nothing else it could generate greater variety in the tactical battles. As in... damn, where do I hide my supply train? How many troops do I allocate to defend it? Can I hold off the opposition until my supply train exits stage right? Do I sacrifice my supply/baggage train and instead save my heavily outnumbered army? Whether this would create too big a programming overhead for Alfred only the developers can say. Cheers, Lancer
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