R.E.LEE -> RE: Wish List (5/8/2008 7:25:12 AM)
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I hope your getting paid for this,thanks for all the help.Terry quote:
ORIGINAL: Gil R. quote:
ORIGINAL: R.E.LEE Hey Gil so many thanks for the replies if not for you being here i dont know,i mean the buzz is GONE for this game,ive really been having alot of fun,however i been winning to easy on about the fifth diffuclty level so i just tried a game on full general,whats up with that 6 turns in petersburg is taken and all buildings sacked all area forts destroyed,3 union armys ivaded and all the south gets is 40,000 standing army,am i not understanding something was it ever this uneven at start of war,dont get me wrong ive gone from being sickly dissapointed with this game when it came out ,to loving it and i know all acw buffs will lov it too.i ,ll check the manual for the forts gill ive had a real hard time find ing any fort details though and ive looked for hours,mabye im dumb.The main thing i want to know now is,(and ive posted this elsewhere)how does the increase in AI difficulty work it realy seems like they just get way more men and stuff as opposed to playing a better stratdgy etc?thanks Gil,also do you think id be able to play a pbem with my 512 rams cause id realy like to play if anyone can do just instant battles as i cant do the detailed ones no ram.and yes i was that guy i bought the game rite away. If you're playing on the highest difficulty level it means that the enemy is getting a lot of bonuses and you're being somewhat hamstrung, so it's not surprising that an overwhelming force attacked you. (Playing at the highest difficulty level is not necessarily historical -- the idea is to make things even more challenging than they really were, after all. So that's what you're seeing.) I'm not sure which scenario you're playing, but if you're going to play at that level as the CSA I'd recommend the November scenario with the option for hindering winter movements turned on, since that buys a bit of time for the South to prepare. Eric will have to answer you on the AI issue, since he's the programmer. I'm pretty sure I know the right answer, but I'll defer to him. As for PBEM, I'm pretty sure it should work. But you can easily test it by playing a turn or two against yourself in PBEM. If you can start a game, save your turn, open the files that were generated, and play that turn, I'd say that PBEM should be no problem at all. As for the buzz, you're right that the forum is pretty dead these days, but there's still a steady stream of new visitors and customers. I regularly see people in the forum whom I haven't seen before. (I don't have the world's greatest memory, but I usually have the ability to look at a forum name and know if that person has been around before.) With the obvious exception of WITP and one or two other games, it's pretty normal for a game to get less attention once it's been out for as long as FOF has. My expectation is that when we produce the small patch that we need to come out with there will be some life back in the forum. And if we announce that we are indeed working on a FOF expansion and begin soliciting further input on it I think we will definitely see the forum roar back to life. In the meantime, I hope you and others will spread the word, especially to those who gave up on the game right after release, before we made all those changes.
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