moose1999 -> RE: Wish List (9/10/2008 7:54:57 AM)
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Now that I hear a new patch is on its way, I have a few suggestions that I've thought about for a while. (maybe I have even posted them before - can't really remember...) 1) You should do something about the way you gain/loose national will. Playing as the north, I took the state capital of Tennessee in a daring raid and gave it up a few turns later (never meant to keep it). This operation ended up costing me 4 NW points (two for losing a city, two more for it being a state capital), which I never managed to get back afterwards as it seems very hard to gain NW points, as opposed to losing them. My suggestion: Make it a bit easier to gain NW points - but only untill you reach 0. After this it should be as hard as it always was. And/or: Referring to my example above, it should only be when losing core cities in core states (the states that start the game in your hands) that you get the full NW punishment. For example, losing cities that you have taken from the enemy only costs half the NW points - i.e. the same (I think) as the gain. When a conquered state/city has been in your hands for a certain amount of time (for example a year) it would then become a core city/state and you would suffer the full NW penalty for losing it. You could make the game a little more interesting in the long run by introducing random events that has a chance to raise/lower the NW when it has gotten very high/very low. For example, when NW gets above/below +/- 6 or 8, there will be a chance of a random event firing that would raise/lower it. 2) While we're at it, more random events in general (perhaps inspired by history, perhaps not) would be fun. I just love the way the Europa Universalis and other games use the historic/random events as a spice to their gameplay. You do have a few of them already (staff appointments (God, I love to hate them) and governor actions/demands), but more would be welcome...! Lots of things could be done here (also things that aren't already done similarly in other (ACW) games...), so if you ever need ideas on this don't hesitate to ask... 3) I love all the reports and statistics in the game - they are a very big part of the immersion factor for me. I especially like the unit battle histories and the overall "kill-board" (found in the Overview menu). But please make the unit battle history report a bit easier to read - it's difficult to visually seperate the different battles on the report. A simple space between each item on the report would help a lot...! And please make it possible to sort the "kill board" after unit names, unit types, kills, losses etc. This would make this report much more helpful and interesting. Buttons that added/removed units after type and the ability to arrange them in the military hierarchy (like in the military menu) would be very welcome too. As it is now, it can be quite a chore to find a particular unit as they seem to be arranged randomly on the list, and it would be very interesting to be able to sort the list to contain only units from a particular division or army, or, for example, to remove garrison units. Well, thats all I can think of right now (thank God). Looking forward to the patch! EDIT: And some kind of pop-up function in detailed battles that will give information on terrain modifiers for specific hexes would be great too...!
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