"Close Combat System" (Full Version)

All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat - Cross of Iron



Message


Ragbag -> "Close Combat System" (12/7/2006 1:48:04 AM)

This is great!!! I have been playing H2H CC every week against my nemisis for 6 years now. I am reading here that after COI there will be totally new improved releases? I have fantasized about this for years!
We all have our pet game improvements that we'd love to see, I have a bunch myself. But I'd like to put this out there: A comprehensive, over arching update-able game engine/interface called "The Close Combat System", in which all mods and future gamettes could be plugged into. It would encompass a choice of the battle group style or the points purchase style, with the option of dedicated slots for support teams or armor as in (was it CC2?). Perhaps a blend of CC4 and 5 BG's in which some slots could be swapped out but others not. And of course a built in cofiguration manager for mods and patches. Close Combat is still the King of the 2D RTS's, and nothing in 3D has equalled it yet. Godspeed!




Beeblebrox -> RE: "Close Combat System" (12/7/2006 3:26:43 AM)

All of these things are on the CC6 Agenda for study... [:)]

Just to ensure expectations are not overstated, CoI is not a *totally new* improved release.  You can find various information about what CoI has and hasn't got in the various threads.  However, I can say that it does 'play' differently due to some AI tweaks we have done.  Whether that impresses or not, we shall have to wait and see...




Ragbag -> RE: "Close Combat System" (12/14/2006 7:57:34 AM)

That's fine Beeblbrox, I get that. Regardless, I'm on board. I'm only daydreaming about future new releases is all!




Beeblebrox -> RE: "Close Combat System" (12/14/2006 9:25:14 PM)

Believe me, so are we!




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
2.796875