highblooded -> RE: Frustrating Movement System (12/16/2006 1:57:04 AM)
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Some more info. The Corps General was Ewell or Early (something with an 'e') who was rated at 5's and 6's across the board. The movement arrow was yellow (not blue-green, black, or red; by the way what do the colors mean exactly? I take that the blue means 100% to move, yellow means 50% or more, black means it is not going to happen and red... I don't know.) The disposition was at normal or better for all units. The date was around June, with no bad weather. My problem again is that I don't understand how my Corps could not move 3 turns in a row (10 turns if you count replaying saved turns), unless it was blocked by the enemy units( I just don't think I am that unlucky[:D]). It appears from what was said above that this is a design feature. I understand that this is a game. And it is a great game![:D] I am just trying to bring to light issues I have with movement. Whether you desire historical accuracy or just some fun, I believe that this is too frustrating to be allowed to continue. It should be changed in some way. Perhaps every 'griefer' brigade could block two other brigades from moving. Anymore than this seems unreasonable. In my case I had 8 brigades moving out the back of a province(north west), 6 sitting in a Fort, and another 10 or so sitting in the province. 1 or 2 enemy brigades(from the east) should not have any effect on my movement[:-] thats just wrong. I ended up moving my units into Virginia then around over to the river. But if I was the Union player I can foresee rarely being able to penetrate the CSA lines- have other players noticed this? Well... thanks for your listening, I look forward to your replies.
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