How do you.... (Full Version)

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Missouri_Rebel -> How do you.... (12/21/2006 2:16:08 AM)

How do you get the tutorial messege screen to reappear after closing it? When I get to the part where the ships come in and I click to see the newspaper article, the window closes and for the life of me I cannot figure out how to get it back.

TIA

Mo Reb




Hertston -> RE: How do you.... (12/21/2006 2:34:18 AM)

Right click to get the message window back (if necessary), and scroll to the top. Double click on the tutorial message (in red) and it will pop up again.




Missouri_Rebel -> RE: How do you.... (12/21/2006 3:49:11 AM)

Dang...thats it? Thanks a lot. I currently am learning Forge of Freedom and this game. Happy days for this gamer lately.

mo reb




stevel40831 -> RE: How do you.... (12/21/2006 2:34:09 PM)


quote:

ORIGINAL: Missouri_Rebel

Dang...thats it? Thanks a lot. I currently am learning Forge of Freedom and this game. Happy days for this gamer lately.

mo reb



Reb... I'm going to buy one of these two games (Birth of America or Forge of Freedom) in the next couple of days... based on what you have seen so far, if you only wanted to pick up one, which would it be and why?

Thanks!

Steve




Missouri_Rebel -> RE: How do you.... (12/22/2006 2:50:51 AM)

I wish In could answer that for you but I cannot. I have been drawn to FoF since it was anounced on the forums. The developers are very keen to imput and the idea of a strategic level wargame of this era was very attractive to me. I planned on purchasing it for some time now. BoA also caught my eye as it looked excellent to me and has had some great reviews. I tried the demo but it didnt run good on my laptop at the time, therefore I decided not to buy it. So I recieved FoF and havent really had much time to dig into it. So much of the game looks interesting, including the detailed battles that I wish I could set apart somew time to play.
The other day I downloaded the BoA demo agin and switched the option in-game to standard cursor as was advised by a forum member. It worked great. The Maps and interface, just like FoF, are impressive.I purchased the full game and that is where I am at now; trying to learn 2 systems that I have a huge interest in. They both offer so much for the little investment. Look at the cost of eating out...or a movie. My entertainment dollar was well used with both purchases IMHO.

I'm sorry if it seems that I am not of much help, but my only answer would be to get them both. I don't think you will be dissapointed. How many times are there 2 games in this niche market that look so dang good. Seems like there was a time not long ago when it looked as these types of games might disappear from the scene forever. I for one are glad to see the wargame come back and to have too many choices. [;)]


someone else with more experience with both of them might come along soon that can be of more help.


Sorry so sloppy, on the way out.

mo reb




Adam Parker -> RE: How do you.... (12/22/2006 8:21:54 AM)

Guys I hope you don't mind me offering my .02 because I'm finding both games attractive in subject matter but hard to play!

On the old Avalon Hill complexity scale I'd rate BoA a "4" and FoF a "9" purely because FoF includes a massive economic, logistical and political layer - and interface to deal with.

As for the intuitiveness of the systems I'd rate both as equally puzzling, because both hide so much of the mechanics from the player making understanding of what's happening an why really hard to fathom without a lot of experience with play.

And here's the funny thing - with 200 pages of rules and 50 pages of appendices I haven't dented the rulebook of FoF and therefore cannot yet confidently play. However, I have read the 40 page rulebook of BoA 5 times now... and still don't know how to confidently play! BoA leaves so many blanks in my opinion.

BoA though, has the big advantage of offering some small scenarios to try, have fun and lose [:)] I've had a great time with the 4-turn South Carolina scenario for a while now. But jumping from that scenario to a regular scenario covering the whole map, is a massive endeavour in situational awareness despite the absence of micromanagement complexity.

FoF for me, holds its biggest drawback in its interface. I'm sure I've found a couple more interface bugs by clicking the wrong things with the best intent and losing some of the map and menu bars as a result. It can be that confusing. That's the game's biggest hurdle in my case. I mean the tenet of FoF is basic - raise forces whilst managing the demand and supply of your military economy - and create strategic alliances in order to crush the enemy's will. It’s just a shame that the interface doesn’t match imho.

That said, on first load, I was able to accomplish more with FoF than BoA – I could move my units! I played around purely militarily and won some battles not understanding why. But FoF has lots of little nuances that hopefully the new rulebook will fill in (NB: make sure you get the new rulebook if you buy the game – I’m unsure if it is part of the latest FoF download but it will come with the box”). BoA on the other hand being more accessible with such a small rules set, just beckons to be played.

My gut feel is that BoA will prove to be the winner with more frequent game play than FoF. Surely BoA has to start making sense sooner than later one would feel! But if micromanagement is your key, then FoF will be the obvious choice.

I feel better now [;)]

Season's Greetings,
Adam.




chris0827 -> RE: How do you.... (12/22/2006 10:47:33 AM)


quote:

ORIGINAL: Adam Parker

Guys I hope you don't mind me offering my .02 because I'm finding both games attractive in subject matter but hard to play!

On the old Avalon Hill complexity scale I'd rate BoA a "4" and FoF a "9" purely because FoF includes a massive economic, logistical and political layer - and interface to deal with.

As for the intuitiveness of the systems I'd rate both as equally puzzling, because both hide so much of the mechanics from the player making understanding of what's happening an why really hard to fathom without a lot of experience with play.

And here's the funny thing - with 200 pages of rules and 50 pages of appendices I haven't dented the rulebook of FoF and therefore cannot yet confidently play. However, I have read the 40 page rulebook of BoA 5 times now... and still don't know how to confidently play! BoA leaves so many blanks in my opinion.

BoA though, has the big advantage of offering some small scenarios to try, have fun and lose [:)] I've had a great time with the 4-turn South Carolina scenario for a while now. But jumping from that scenario to a regular scenario covering the whole map, is a massive endeavour in situational awareness despite the absence of micromanagement complexity.

FoF for me, holds its biggest drawback in its interface. I'm sure I've found a couple more interface bugs by clicking the wrong things with the best intent and losing some of the map and menu bars as a result. It can be that confusing. That's the game's biggest hurdle in my case. I mean the tenet of FoF is basic - raise forces whilst managing the demand and supply of your military economy - and create strategic alliances in order to crush the enemy's will. It’s just a shame that the interface doesn’t match imho.

That said, on first load, I was able to accomplish more with FoF than BoA – I could move my units! I played around purely militarily and won some battles not understanding why. But FoF has lots of little nuances that hopefully the new rulebook will fill in (NB: make sure you get the new rulebook if you buy the game – I’m unsure if it is part of the latest FoF download but it will come with the box”). BoA on the other hand being more accessible with such a small rules set, just beckons to be played.

My gut feel is that BoA will prove to be the winner with more frequent game play than FoF. Surely BoA has to start making sense sooner than later one would feel! But if micromanagement is your key, then FoF will be the obvious choice.

I feel better now [;)]

Season's Greetings,
Adam.



FoF does have a massive economic, logistical, and political layer. Unfortunately it has little to do with the civil war. The designers decided on a balanced game instead of a historically accurate one. They are now talking of adding a historical scenario but I don't have high hopes for an accurate one. Even if they manage to do enough research to achieve a historically accurate scenario there are several major flaws in the game engine that need to be addressed. There may be a decent game in there but it's not close yet. I'd wait until february and buy the civil war sequel to BoA. Check it out at ageod.com. It looks like they are putting a lot of effort into it being both an entertaining and historically accurate civil war game.




Mayenne -> RE: How do you.... (12/22/2006 2:24:27 PM)

quote:

ORIGINAL: Adam Parker
And here's the funny thing - with 200 pages of rules and 50 pages of appendices I haven't dented the rulebook of FoF and therefore cannot yet confidently play. However, I have read the 40 page rulebook of BoA 5 times now... and still don't know how to confidently play! BoA leaves so many blanks in my opinion.


You should have a look on Pmiranda's extended BoA manual. It brings a lot of usefull info.

Check also Pocus's thread entitled: Living rules (detailed game mechanics):

Korrigan's FAQ is quite nice too.







Adam Parker -> RE: How do you.... (12/22/2006 3:26:05 PM)

quote:

ORIGINAL: Mayenne

Check also Pocus's thread entitled: Living rules (detailed game mechanics):


Thank you Mayenne for this second link, I have not come across it before and it looks like it contains a lot of the information I am after [:)]

The revised manual is the one I have been reading! It shows how to use the interface to a large extent, then the FAQ expands thankfully, some more.

But till now I have been left not knowing "why" I need to do things in the game. I think Pocus' link here will provide some good clues!

Have a great weekend,
Adam.




Pocus -> RE: How do you.... (12/22/2006 6:37:55 PM)

You can always ask questions in this forum or the AGEod one, we are several willing to provide you with answers. [:)]




Joram -> RE: How do you.... (12/23/2006 7:33:24 AM)

I have both and can also offer one or two cents worth of advice.  :)  I pretty much agree with what A.P. said.  BoA is much easier to get into and FoF has a pretty steep learning curve.  That's not to say you can't hit the ground running with FoF but it will take you awhile to actually be proficient with all the options that FoF offers.  With BoA, you can get into it much much quicker and concentrate on the strategy from the get-go.  FoF on the other hand has a lot more depth so it is really up to your style to determine which one to get.

Thankfully, I don't have to choose one so I got em both.  [:D]




stevel40831 -> RE: How do you.... (12/23/2006 2:34:52 PM)


quote:

ORIGINAL: Mayenne

You should have a look on Pmiranda's extended BoA manual. It brings a lot of usefull info.

Check also Pocus's thread entitled: Living rules (detailed game mechanics):

Korrigan's FAQ is quite nice too.



Thanks for the links! I tried to grab the pdf from the first link but it appears "dead". Is there another way to get it?

Thanks again.

Steve




Pocus -> RE: How do you.... (12/23/2006 3:34:33 PM)

http://www.ageod.com/download_patches/BIRTH%20OF%20AMERICA_109.pdf

should work




stevel40831 -> RE: How do you.... (12/23/2006 10:16:52 PM)

Hi Pocus,

I'm still getting a dead link... I appreciate the effort though! Is it small enough to email? If so, can you send to slapierre@homisco.com? Thanks!

Steve




Mayenne -> RE: How do you.... (12/23/2006 10:30:33 PM)


It works for me...

[&:]




Pocus -> RE: How do you.... (12/24/2006 12:28:59 AM)

your email address point to your office with a out of office autoreply. Dunno if you can still get the manuel sent there.




stevel40831 -> RE: How do you.... (12/24/2006 2:37:08 AM)


quote:

ORIGINAL: Pocus

your email address point to your office with a out of office autoreply. Dunno if you can still get the manuel sent there.


Hi Pocus,

I got the file, thank you very very much!

Steve




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