Hard Sarge -> RE: Brigade Attachement (1/19/2007 2:26:56 PM)
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Attachments ? attach what you need, what you can use, how you plan on using it Med is good, scouts can be a big help also, Sniper is good if you got a good shooting unit with a long range weapon (you want to fire from at least 2 hexes for it to help) I do not go with the GGuns too much, I fight a war of movement, and they do not help on the attack attached Cav, don't forget, they also help vs a Charge, not only with one Bde Arty can be good, but remember your range, you need to be with in 3 hexes for it to do anything (I do like to add a Sniper and Arty to a unit with less then the best sniper weapon) did I mention Med, get used to it, and start planning on buying it one I do not like, but have used, is if you get a unit with the Digger skill, add two attached slaves, and then rush them around digging your battle line for you Richmond Muskets (later Spencers) and 2 Meds are a good shock troop any unit that gets blasted, two meds are also good, but I pity the poor fools who have to charge a dug in gun placement (be sure to pull your General way before you make the charge) in case you missed the hints in the AARs, snipers vs Guns is good, Inf Chargeing Guns is bad, Cav Chargeing Guns is bad, Cav firing into the flanks/rear of Guns is good, but can still hurt which will say, one of my old tricks, of a Unit with 2 GGuns placed in front of a How/Indirect Gun, can be deadly, the enemy charges the Spencer and gets messed up, the How finishes em of course, depending on numbers and placement, a Sniper placed behind a Gun can do wonders also scouts will help with getting the battle field and options you want, if you fight HW, Ballons can be helpful Sigals are good if you do a lot of movement and trying to get behind the bad guys did I mention Meds ? you want at least one per Div
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