wobbly -> how do you beat the CD gun/minefield combo? (1/24/2007 10:52:44 PM)
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Gidday gents; Being someone who thought they knew what they were doing when conducting an invasion, to the point of writing a step by step guideline as to how I do it, I find it ironic that I am completely stumped by a viable way to get around my current problem. Just to set the scene I am playing as allies. It is late 43. We are playing Andrews Mod. Those unfamiliar to Andrews mod need to know these very important differences from the stock game: Allied heavies are no longer heavy. They carry 6 500lb bombs. Two consecutive attacks of 110 'heavies' managed 30 casualties and a gun destroyed (plus a handfull of port and supply hits). AAA is now effective - in fact flying at 6000ft is a recipe for disaster. So, to the problem. How do you beat the CD gun/massive minefield defence? I had a large TF of MSWs but the CD guns sunk every single one on the first turn of my invasion - adding other types to these TFs (for defence) just tends to sink them on the mines being swept. I had some in the invasion TFs (along with SCs, DDs and DEs for ASW) the CD guns sank them all when the troops landed. I ran 3 bombardment runs with average results. I conducted about 5 raids on the ports with the bombers but as you can see, I would need 100s of raids to have any effect. Since I am only invading Shortlands in late 43 I obviously don't have the time to do this and wait for the repair of the 1/3rd of bombers that get damaged each raid. This goes without saying that 100 raids would be like ringing up Tokyo and announcing your next target. You can only afford to do that in mid 44. So, I can't destroy the CD emplacements from the air in enough time to finish the game before 1950. I can't sweep the minefields as the CD guns smoke my MSWs. And I can't bring in the invasion forces with the massive minefields lying in wait. This of course has not taken into account Miss Bettie and Nell - who are not the instant flamers of the standard addition any more. They are fantastically destructive planes. A sizable escort and it doesn't matter how many defensive fighters there are you wont engage them. I have shot down 50 escorting fighters and 2 - that's right 2 - attacking Betties (out of 80), this is a typical result. They have had their durability nerfed so that most make it home. I have lost about 15 AKs, 6 APs, 12 MSWs, 8 SCs, 5 DDs, 3 DEs, 1 AV sunk and about 50 AKs and APs damaged in two turns of landings. Bar a few hits by Betties this has all been done by the CD gun regiment (a single one) and however many mines he has there. Even for the allies massive stocks I can't afford these losses. Don't get me wrong - I actually like the nerfed air model - it does give the jap player a chance against the allied juggernaut but it has stumped me over this defensive combo. Any ideas?
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