Cuttlefish -> RE: Small Ship, Big War (12/19/2008 6:52:31 PM)
|
quote:
ORIGINAL: Alikchi I think we also have to credit Nikademus with this result. If this game wasn't running under Nik Mod, there'd be no point to even contemplate this plan. I think this is a perceptive comment. Nik Mod had a big on the carrier portion of the battle; it allowed more Japanese bombers to get through than would otherwise be the case (though it did increase flak losses) by reducing the air-to-air losses and it made fewer Allied fighters available for CAP. Fighter groups set to a high percentage of CAP in this mod quickly suffer a fair amount of disablement. quote:
ORIGINAL: mdiehl I'd find the results more credible if FD (US Mark IV) seemed to make a difference. Still, outstanding plan and execution, Cuttlefish! I can't disagree with you. Note that I attributed part of the reason for Ise's victory over California to a lucky early hit knocking out her fire control. The job of translating game results into something approaching a reasonable narrative is occasionally a challenging one. One of the things the battle did show, I think, was the weight the game gives to crew experience. Hibiki had a daytime experience rating of 82 going into the fight, probably at least 20 points higher than any of her opponents, and was just a terror. quote:
ORIGINAL: John 3rd CF--When the smoke clears and results get tabulated in Tokyo, could you please provide the best Japanese 'intelligence' as to the losses suffered by the Allies in all phases of your attack? It will have to be a rough estimate - Allied ships, especially DEs and AKs, kept sinking throughout the next week. But best Japanese estimates are 2 CVs, 1 BB, 1 CA, 8 to 10 DDs, 10 to 12 DEs, and 12 to 15 AKs and APs. Many more ships were damaged enough to be sent home, including 2 CVs, 1 CVE, 2 BBs, and about half a dozen CAs and CLs. Allied DEs seemed to be everywhere and while they were easily sunk they were suprisingly annoying opponents, especially in large numbers. My opponent, wolffpack, deserves a big nod here. This battle was actually fought twice. In the first iteration the carrier battle went about the same, or even a bit better for Japan, but the game decided all my surface groups needed to refuel their DDs on their way in to Iwo Jima, with the result that they never got there and were all subsequently butchered. Wolffpack thought my plan was too good to come to that kind of end and proposed running the turn again. I made an adjustment and the results were what we have just seen. I think that showed a lot of class. From the beginning he has been more about having fun and making our contest interesting than about winning or losing. I hope we can get some comments from him about the game when it's all over.
|
|
|
|