Joe D. -> RE: AGEOD's American Civil War (2/26/2007 7:57:21 PM)
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From a players' perspective, I found that the larger the scope/geography of the simulation, the more the designer has to abstract/simplify basic game functions, i.e., supply. There were a number of features in the 1st HoI that were simply unmanageable for the player, even during "pausable" real time. On that note, it should be interesting to see how Pocus and AGEOD will handle the larger scale of its ACW, i.e., will there be any remote geographic sites like Kingston, Jamaica?
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