RE: AGEOD's American Civil War (Full Version)

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Pocus -> RE: AGEOD's American Civil War (2/26/2007 9:02:07 AM)

it is a matter of troop density compared to number of regions. In our game, troops of the same army can also support one another by marching to the sound of guns from a region to another. In Virginia, at least in the late years, Lee can pretty much lock the entire way to Richmond and force the Union to a fight if they want to advance directly.




Joe D. -> RE: AGEOD's American Civil War (2/26/2007 3:41:36 PM)

Well you're not alone re WaW; Computer Games pan'ed on Grigsby's massive WWII effort. Can't blame him for trying, though; I think Grigsby's games have so many patches because his designs are very ambitious; don't know if that's a good or bad thing for a programmer.

Paradox's HoI had something of an extensive front w/coastal fortifications along the English Channel, or a more fluid front between Germany and the USSR. However, fixed assets were provincial, although provinces could be grouped into regions. Most naval warfare was regional.

HoI2 had combat/combat support between units in adjacent provinces vs. the same province.




Pocus -> RE: AGEOD's American Civil War (2/26/2007 4:14:43 PM)

yes, I played all these games. I like WaW because of his good design, focusing on the essential while being able to reproduce better than HOI historical facts (Sending supply to Lybia with Italy is better reproduced in WaW compared to HOI for example).




Joe D. -> RE: AGEOD's American Civil War (2/26/2007 7:57:21 PM)

From a players' perspective, I found that the larger the scope/geography of the simulation, the more the designer has to abstract/simplify basic game functions, i.e., supply. There were a number of features in the 1st HoI that were simply unmanageable for the player, even during "pausable" real time.

On that note, it should be interesting to see how Pocus and AGEOD will handle the larger scale of its ACW, i.e., will there be any remote geographic sites like Kingston, Jamaica?





SpharV2 -> RE: AGEOD's American Civil War (2/27/2007 1:05:24 AM)

Most of the places like Kingston, Havana, England. France, etc are handled by off map boxes that you can sail to and from, with corresponding sail times.  And of course, if the opponent is located in that box, there is a chance for interception.  I can't go into a whole lot of detail yet as most of the blockade/blockade running options are not yet installed. 




Joe D. -> RE: AGEOD's American Civil War (2/27/2007 1:45:42 PM)

I should have realized that w/Union blockading Southern ports from England and other Euro economic interests, blockade running/interception would still be a part of this game.
I've already made the mistake of sending unescorted transposts in BoA, which were intercepted and decimated by the AI fleet!
Do you have a Monitor v. Merrimac scenario in ACW?




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