tabpub -> RE: 21 Dec (8/8/2007 10:28:17 AM)
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ORIGINAL: moses But even when production really ramps up and I get a ton of CV's (Around Nov 43 I get a bunch of CV's all at once.) It's hard to see how I can run out of pilots. Remember that not every killed plane equals a killed pilot. But then again I've never played deep into 43/44 so we'll see. Watch yourself with the VR squadrons; as I recall, they are only about 1/2 full (27 of 54). In addition, those 27 pilots are usually pretty bad, to say the least. Like 40's or worse.... So, if you turn "on" replacements for those VR's, they will fill up to the 54 and suck 27 pilots from pool for each squadron; and, you probably want to do that, so that you don't have 30-40 rated pilots showing up in the middle of a street fight. But, doing so will run down your pool....so, it's a bit of a trade-off. Plus, I think that you will want to have those replenishment CVE's sit for some time anyhow; remember not to take the VR squadrons off the ships, lest they start re-sizing in a silly manner to the point of not getting them back onboard or anything. On the other hand, until you are operating for a long period of time off enemy bases without a base of your own in 1-2 days sailing, you don't really need them anyhow. They can't defend themselves at all and I find myself always worried that they will blunder into something. Make sure that they are either sailing in the same hex with real carriers or put some real one's (even L or E's) in with their replen group. Oooo..oooh, and don't forget the Navy LBA; the Liberators and dive bomber units that are Navy pilots; overuse of them rather than the Marine units can deplete your Navy pool at a time that you might not appreciate..... My rule of thumb is to let Hap Arnold's boys do the long and heavy lifting; Navy pilots get saved for the crucial times and the quick in and out stuff. I am even cutting out using the PB4Y's for strike missions as much as possible; losses among them detract from the gain in naval pilot pool strength.
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