artillery goes AWOL (Full Version)

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wolflars -> artillery goes AWOL (2/12/2007 4:58:59 PM)

I had 2 regiments of British infantry and two arty units loaded on transports. I was going to land them all together but decided it might be safer to land the infantry one turn, then the arty on the next turn as I didnt want to risk losing the arty. So, at the end of the turn only the arty units were embarked on the transports. But the next turn came around and poof! no artillery. Where'd they go? Is there some withdraw event or did my naval units decide they needed the cannon?

Anyhow thanks for a fanstastic game. This is such a well done game I cant help but shamelessly praise it. Now if I can just trap that elusive Washington I can finally bring these upstart colonials to their knees and end their rebellion!




Philthib -> RE: artillery goes AWOL (2/12/2007 6:19:08 PM)

Strange indeed. Could you send us a save game with the incident at support@ageod.com




Pocus -> RE: artillery goes AWOL (2/12/2007 7:37:31 PM)

send the turn and the backup turn please. If you are unsure, just zip in a single file the whole directory of the game, my mail box can supports that!






wolflars -> RE: artillery goes AWOL (2/13/2007 4:52:19 AM)

well, when I look into the saves directory I am not entirely sure which folder is the one I need. Evidently I have started a 1775 Campaign on 5 occasions. hmmmm....further I noticed in the game menu itself, you can select load game. then have it restore a previous turn by hitting the 'home' key. I did this several times to see if i could go back several turns to the exact turn this incident occured but it will not alllow me to go back further than the april 1778 turn, which is still 1 or 2 turns after the arty disappeared. So should I still send the save folder?





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