TimOusley -> RE: Wrong weapon causes freeze? (2/21/2007 7:54:44 AM)
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Well I'm no weapons expert, and of course Durandal-type munitions are best for runway damage, but there are all sorts of things at an airfield that a few Rockeyes would put the big hurt on. I have noticed this type of behavior occasionally with planes carrying Walleye loadouts. Often these planes are loitering with some bombs still unexpended. I suspect it has to do with a plane on a mission having its designated target eliminated and the AI not really figuring out there are other targets nearby, although I have never tested this theory--i just send 'em home like you did. One suggestion that has always worked for me is rather than assigning a ground strike mission to a whole airbase, I switch to 'display units' when I want better accuracy from the AI, and assign attacking flights sortie-style: 4 F-16s to the hardened hanger, 2 F-16s to the AvGas tanks, a couple Ironhand A-6s each to the SAMs to clear the way in ahead of the F-16s, and so on, depending on what you need to hit. But I assign different missions based on single targets on the airfield, and when they're eliminated, the AI will delete the mission set for that SAM, or that AvGas tank, or whatever. More work, but if the scen isn't a huge one, it's manageable and worth the effort. Time on target is hard to coordinate, too, but that's OK, it's a game! Good luck.
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