Japanese_Spirit -> RE: Air Combat Question (3/5/2007 5:55:59 AM)
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quote:
ORIGINAL: AmiralLaurent LRCAP is always 100% (that just means that all the unit will fly LRCAP during the day... at any time between 10% and 40% of the unit will really be in place to intercept raids... this number depending of the range of the flight, added to other usual things (air HQ, overcowded AF, etc..)). If you reduce CAP to less than 100%, no more LRCAP is flown and the unit will fly sweep (defect order) to the same hex it was LRCAPing before (if you didn't change it), but only if this hex has an enemy base or unit inside. The percentage CAP you left will fly CAP over its home base. LRCAP can be ordered over an hex (with an unit or a base of any side inside) or over a TF (even out of range when order is given). LRCAP will see fatigue rise fast, and then op losses become more frequent. The best is to have several units, each flying LRCAP one day and resting the other(s). Flying LRCAP over Malaya invasion spots is working... You won't stop Allied raids but will at least shot down some of them. It works far better to have fighters based in the hex where your ships are, so as soon as you own Khota Bharu or any other place you are landing in, move Nates or Oscars and fly in air support personnel. IJAAF aircraft are often enough for defence in the first months of war, Zeroes are more useful escorting Betties and Nells and shooting everything in range. By the way, fighters on CAP or LRCAP over a hex may fail to intercept incoming raids, but should appear in the combat report and combat animation if you use it. Their only presence may also be enough for unescorted bombers to cancel their attack. Excellent, thankyou very much for that useful information AdmiralLaurent! That clears things up, I'll try that tactic later on when I start a game. Cheers.
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