Fungwu -> RE: FITE Revamping (11/30/2007 9:26:11 PM)
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"Small units is a "easy" fix, do away with them. For the soviet thats the MP units and recon. For the Germans that means the Pz Divs will lose their small recon guys. Do away with partizans, germans lose mp, sec divs will have to stay in but not be active until later in the game." I would say combine the german recon elements into one regiment sized unit. Maybe throw in the panzer divisions AT or stug battalions to make it pretty strong. For the soviets do the same thing, combining their motorcycle units. I agree get rid of partisans and mp units. "Production, should it be historical or something playable? " I don't know if historic production would overwhelm germans are not, but I think production should be made less dependent on the capture of cities. "Soviet air, I believe a fix is no replacements for the first 15 turns (?). Then production clicks in." I think lower soviet air shock might do the trick. Or maybe lower proficiency for their units. "Since I don't really like a lot of house rules, Finland comes to mind. Lots of attention is given to that front. Either beaf up the Finns so they aren't a cakewalk to kill or do away with that theater by freezing all units on both sides of the border (the soviet army that was historically there)." Well if you got rid of FInland, Turkey and Sweden that would be a lot more space for units on both sides, and I don't think it would subtract from the game. "Should the soviet early war tanks be tuned down in combat ability?" Hard to say, soviet bt5, bt7, and t26 tanks were all absolute crap because they had only 15mm of armor and bad crews. T34 and especially kv1 were better but soviet tactics and crews were still very bad. Maybe you could lower the proficiency of tank units. Also you could put soviet tank brigades on internal support to make them less effective while attacking. I find armor units act strangely in TOAW. You can have a tank battle between 300 tanks and 300 infantry squads on each side. Many infantry will die, but only 5 or so tanks. From what I have read and seen from historical tank battles tanks often die as fast as anything else, especially if they are soviet tanks. One thing you could try is to make tank units 100% tanks and then lower the armor/defense values for the tanks. I would have to do some testing but I think if the unit is all tank the tanks are more likely to be hit. "Should the Germans go to divisions vice regts? Now the german can decide to break down units." I don't know, doesn't splitting a unit lower its proficieny 20% or 15%? This seems like it would be a big penalty. "Do away with all ships. " I think this is a good idea, or just combine all ships into 1 fleet. One thing I was thinking about is getting rid of all the soviet fortress regions units. I believe there is 45 or so of these. Replace them with rifle divisions. Give the division 1/0 of some heavy piece of equipment so they start off with a movement of 1, but when they recostruct they are normal rifle divisions. If you got rid of MP units (40) Changed fortress units to RD's (45) Got rid of soviet forces in finland and turkish border (40?) Pared down the number of AA and AT regiments (80 to 40?) And combine some motrocycle regiments (20?) Got ride of ships (10?) You could have nearly 200 more units for soviets.
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