RE: FITE Revamping (Full Version)

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SMK-at-work -> RE: FITE Revamping (3/17/2008 9:59:45 AM)

In an old board game "End of the Iron Dream" published in hte Wargamer some time in the 80's IIRC, the Sov's got to allocate up to 3 adjacent hexes as "shock armies", which doubled their attack value....the germans got to see the allocation, and it had to be done a turn in advance, which made for some interesting possibilities for withdrawing...or trying to take it on the chin!




Zort -> RE: FITE Revamping (3/17/2008 11:25:08 AM)

IronDuke, those are good ideas. I have been thinking about reducing the length of the current TO's and doing away with the German shock reduction. I was thinking of 2 to 4 turns. Since shock will cover all units and not just the area that you want to attack, shortening the duration of the current TOs is the best option I think. Giving both sides a number of TOs per year is a good thought.

Hadn't thought about making a SS heavy squad, just have to figure out what a good replacement number would be, how about 50 and reduce the heavy rifle squads the same?

What would you recommend for revamping shock. I have found that anything below 95 for the Soviets will immobilize a good portion of their forces.

How about the Soviet air. We have numbers of total a/c which means by nov/dec 41 the soviets have air superiority and can win the attrition battle with no problem. I was thinking of reducing the "historical" replacement numbers to the soviets so they will have to make some hard decisions on committing them.

Bz




freeboy -> RE: FITE Revamping (3/17/2008 6:30:34 PM)

Does anyone consider redoing the auto red shock fopr 43 44 and making it dependant on captured cities?




Monkeys Brain -> RE: FITE Revamping (3/18/2008 12:42:50 AM)

German theater recon level is also way high for 1941.
But, I know why they did it to help German player in making encirclements etc...

The whole recon thing is lousy in TOAW.

For example in reality Germans didn't even know disposition of second Soviet defense belt (there was three, third reserve). With TOAW system you can observe deep forest in Siberia. Yeah, sure...

If recon level can be changed it should be changed mid game and then drop to zero some time before 1st soviet winter offensive.






Zort -> RE: FITE Revamping (3/18/2008 5:00:01 AM)

quote:

ORIGINAL: freeboy

Does anyone consider redoing the auto red shock fopr 43 44 and making it dependant on captured cities?

Can be done, have to consider how many open events you have and which cities. Not sure why you would want to it this way unless you redo the entire game to be about capturing cities and setting all the shock, repl, etc. Then you won't have enough events I think. I did reduce the soviet auto shock.


quote:

ORIGINAL: Monkeys Brain
German theater recon level is also way high for 1941.
But, I know why they did it to help German player in making encirclements etc...

If recon level can be changed it should be changed mid game and then drop to zero some time before 1st soviet winter offensive.

German recon does change, goes lower starting in the winter of 41 and the soviets goes higher.




IronDuke_slith -> RE: FITE Revamping (3/18/2008 5:02:52 AM)


quote:

ORIGINAL: Zort

IronDuke, those are good ideas. I have been thinking about reducing the length of the current TO's and doing away with the German shock reduction. I was thinking of 2 to 4 turns. Since shock will cover all units and not just the area that you want to attack, shortening the duration of the current TOs is the best option I think. Giving both sides a number of TOs per year is a good thought.


I think this would work. We'd have to live with a shock bonus across the front. I'd suggest a house rule that no shock TO can be activated whilst an opponent's is in force - so as to prevent different shock bonuses overwriting each other. Or, create a delay for the theatre event (without a news string) when selected but a news string when triggered. So, you select theatre option to launch offensive with delay of 2 turns (no news triggered). Then, two turns later shock kicks in (with news string ttriggered). Then, your opponent (unless he activates TO simultaneously to facilitate offensive action of his own) couldn't affect your bonus with his.

quote:

Hadn't thought about making a SS heavy squad, just have to figure out what a good replacement number would be, how about 50 and reduce the heavy rifle squads the same?


We'd also need a SS Heavy Rifle AT- Squad. Most of the rest of it is equipment and could be allocated to anyone. We may need some thought about other types of squad within the divisions, but those two would be the main ones.

One thing I noticed. the SS Formations have an open slot for the Heavy Rifle AT- Squad (eg the 7th SS Geb) except for the key units which have withdrawals and re-appearences as Panzer formations (Liebstandarte etc). These have AT- slots in the new formations.

The German infantry formations all have a slot for AT-, and this equipment looks slated to start production in early 1944.

I'm presuming this is the equipment that is designed to include Panzerfaust? It also looks like it includes a heavier anti-personnel punch which I am surmising is designed to account for some of the mid war late TOEs that included two MG42s within the squad and added STG44s and extra MP40s to the mix?

The Infantry and SS all have access to this equipment, but the PanzerGrenadier formations within the Panzer divisions don't. Is this intentional. I would have thought that Heer Pzgr should use this equipment from early 44 onwards as well.

quote:

What would you recommend for revamping shock. I have found that anything below 95 for the Soviets will immobilize a good portion of their forces.


I haven't seen the effects too much to be sure what different shock values would do. Let me have a think and flip through the manual and come back.

quote:

How about the Soviet air. We have numbers of total a/c which means by nov/dec 41 the soviets have air superiority and can win the attrition battle with no problem. I was thinking of reducing the "historical" replacement numbers to the soviets so they will have to make some hard decisions on committing them.

Bz


Tricky. To be fair the Germans essentially maintained air superiority into 1942's summer campaign by massing, FL VIII (if memory serves) served the Blau offensive and was the strongest FliegerKorps on the eastern front by some way. In 1943 at Kursk, the Germans essentially had to strip the front of aircraft to achieve air parity as opposed to outright superiority.

I might be tempted to reduce replacement numbers a bit as (as someone else pointed out here in something I read) aircraft don't mean good pilots are available to fly them. Otherwise, keep shock values tricky for the Soviet into 1943 (improving from 1941 low point during 1942). Improve the shock values so the Germans have to concentrate to get local superiority.

Regards,
IronDuke




Monkeys Brain -> RE: FITE Revamping (3/18/2008 10:44:20 AM)

quote:


German recon does change, goes lower starting in the winter of 41 and the soviets goes higher.


yes, but it should be examined what level, when... because soviets need time to make maskirovka if that is essentially possible in TOAW. Maybe to make 0% recon some time before 1st soviet offensive. but player can guess anyway.

On FliegerKorps VIII this: Stopped at Stalingrad: The Luftwaffe and Hitler's Defeat in the East, 1942-1943.


Mario




SMK-at-work -> RE: FITE Revamping (3/18/2008 12:58:47 PM)

I still think hte best way to deal with Soviet numbers in the air is to lower their proficiency...by a lot.

Their training was minimal, they were not agressive, and their tactics were pretty much non-existant until late 1942.

However by the time they got those sorted the LW really was already capable of securing air superiority if it was concentrated over a limited front.

Oh and do somethign about those IL-4's - they're more dangerous than the damned Dam Busters and more accurate than PGM's - I can often KO 4 or 5 rail bridges a turn in Poland and westwards.....




Monkeys Brain -> RE: FITE Revamping (3/18/2008 1:38:11 PM)

quote:

ORIGINAL: SMK-at-work

I still think hte best way to deal with Soviet numbers in the air is to lower their proficiency...by a lot.

Their training was minimal, they were not agressive, and their tactics were pretty much non-existant until late 1942.

However by the time they got those sorted the LW really was already capable of securing air superiority if it was concentrated over a limited front.

Oh and do somethign about those IL-4's - they're more dangerous than the damned Dam Busters and more accurate than PGM's - I can often KO 4 or 5 rail bridges a turn in Poland and westwards.....




LOL yes those IL 4 are devils [:D] That's why I have hit them right from the start...




Karri -> RE: FITE Revamping (3/18/2008 5:09:41 PM)

I wouldn't decrease soviet air replacements. Instead keep the shock at say 90%, or maybe even 80%. Or alternatively increase Luftwaffe air shock even further. If I undrestand it correctly,  decreasing Soviet shock causes the units to take more casualties and to go into re-org more foten, while increasing Luftwaffe air shock would mean more casualtie for russkies and less for luftwaffle.




freeboy -> RE: FITE Revamping (3/18/2008 9:01:35 PM)

zort, consider now the whole tenor of the game, if there is no victore surrender in 42, dependant on shock.. when one side has it supplies go up and other factors.. if the germans are winning, irrigardless of the west, having indipendant shock tied to cities gives the germans the choice to continue in 43 for a win rather than punting on destroying red army.. which unless there is an essential victory in 42 by 43 will reconstitute," just add water "with all the massive ammounts of replacement they recieve. So my reasoning is sound based on a no pre condition for later war who is winning. the current 42 43 44 45 forces plaer into a too strict format imo. I am not locked into cities just seems the fairest most accurate way to judge victory/and set shock.




IronDuke_slith -> RE: FITE Revamping (3/19/2008 1:23:55 AM)

quote:

ORIGINAL: Zort

IronDuke, those are good ideas. I have been thinking about reducing the length of the current TO's and doing away with the German shock reduction. I was thinking of 2 to 4 turns. Since shock will cover all units and not just the area that you want to attack, shortening the duration of the current TOs is the best option I think. Giving both sides a number of TOs per year is a good thought.


Well, shock is a nice tool, but shock reductions to disadvantage strike me as a double whammy. If command and control breaks down historically, then fine, but the Germans could still run in the winter of 1941. They didn;t because they chose not to. Shock values immobilising entire formations when fronts are breaking up as Winter 41 was supposed to sounds like the double hit. Formations routing would just turn tail and run.

quote:

Hadn't thought about making a SS heavy squad, just have to figure out what a good replacement number would be, how about 50 and reduce the heavy rifle squads the same?


Do we know how many SS formations of Brigade and divisional strength make the game and how many Heer formations of the same sizes make it? I'd be tempted to just express one as a percentage of the other than apply that to the available squads per turn. I'd be tempted to up the SS slightly, perhaps, since the core Divisions were consistently rebuilt and you can't reflect that perhaps with just an average allocation. Certainly by late war, the Waffen SS were press ganging large numbers of men who had never been Waffen SS volunteers. Best example of the top of my head is LSSAH which was rebuilt in early 44 in France with big drafts of surplus personnel from the Luftwaffe and Kriegsmarine. Therefore, a straight allocation is perhaps toom light. However, the kley will be to get the other Panzer and Pzgr formations rated as a higher priority than the infantry formations, and the 1st, 2nd, 3rd and 5th SS divisions rated higher than the rest of the SS.

SS formations also tend to be consistently bigger (3 x btns in Pzgr regiments etc) so you might argue that they deserve slightly higher allocations than the standard Heer equivalents (certainly mid/late war).

quote:

What would you recommend for revamping shock. I have found that anything below 95 for the Soviets will immobilize a good portion of their forces.


Well the house rules preventing movement out of Poland and the Baltic states somewhat arrests the usual Soviet tactic of early withdrawal to a river line so 95 sounds fine. Based on a potted history of the war from memory (as it'll take me hours to cross check the facts), I'd recommend the following re shock.

1941
One Soviet TO for the Winter offensive. I'd lift their shock to the 115 it gets but for only 2-4 turns.
AXIS - I understand they have a general shock level of 115 throughout 1941 except for the initial turns where it is 140. I would give them one TO that raises the shock level to Typhoon level for 2-4 turns, then a return to 100 during the remainder of the winter. I'd raise it to the 1942 level of 105 on turn 73.

The Soviets launched a number of offensives in 1941 into the flanks of AGS at Dubno, into the the flanks of AGN (forget where off the top of my head but Manstein and 56PZKP broke it up) and most tellingly into Guderian's bridgehead at Yelna east of Smolensk on the drive east, and then again all along AGC's front whilst the Panzergruppe were temporarily assisting AGN and AGS (Guderians drive south to meet Kleist and trap 600 000 men at Kiev).

However, whilst earlier assaults were poorly handled and co-ordinated the later ones were better, without being particularly operational. Guderian was forced to withdraw the Yelna bridgehead as the bodies piled up and AGC strained under the weight of heavy punches, but these are attritional blows and I'd argue Soviet shock at 95 is okay, they're only really flinging stuff at the AXIS in headlong assaults.

1942

Here's where it gets a little complicated compared to before and after. The Soviets started to edge towards offensive doctrine on the pre war deep battle model. However, at Kharkov in May, and against AGC during Mars, they get their heads handed to them on a plate. However, later in the year around Stalingrad, they make hay.

So, I'd give them three year-long TO's for 2-4 turns of shock 105, and one TO available in the last 4 months of the year for 110 for 2-4 turns. I'd leave the supply modifiers in place for the winter turns but not tie the Soviet player to attacking during that period.

The German player launched a counterattack at Kharkov, and Blau was essentially 3-4 smaller assaults. So I'd give AXIS 4 TOs that last throughout the year and raise the shock level to 115 for 2-4 turns each. the Germans performed at Kharkov and early Blau about as well as they had the previous year. I wouldn't rate them 120, though, as they currently get.

1943

German general shock is 100 during 1943 if I read the event editor correctly. So give them 4 year longs TO, each of which raise the shock level to 110 for 2-4 turns.

The Soviets are at 105 if I read the event editor correctly. After Citadel, the rest of the year was spent in a series of rolling offensives across different parts of the front. So, give them 6 1943 TOs (starting in June) each of 2 turns.

The effect I'd want to create would be to have the Germans try something during the summer with a TO, but then if/when that came to grief, selectively use their other TOs to counterattack Soviet breaches generated by their TOs.

So, something like, Soviet TO activated in Late July 43 as three Armies attack Stalino. German player rolls with the blow, assembles three PZ divisions via rail and after 5 turns launches his own TO with increased shock to counterattack the Soviet penetration. This is all Manstein really did in essence during 1943 and early 1944, shift and manouver Panzer Divisions to strike blows at the flanks of Soviet OMGs. TO and counter TO, timed to go when reserves were assembled would look very historical IMHO.

1944

Soviets are all over the Germans and have improved out of sight. Deep battle is now entrenched and the Germans are stretched.

6 Soviet TOs of 3 turns raising their 110 1944 level to 120.

2 German TOs raising their 1944 shock level of 100 to 105. They did launch some limited actions attempting to get through to encircled units at Cherkassy etc.

1945

1 German TO raising level to 105. (They did launch offensives towards Hungary at the Gran and Lake Balaton). I'd be tempted to reduce German shock to 98 for this year since they were largely down and out.
General Soviet shock level of 115 would suffice.

quote:

How about the Soviet air. We have numbers of total a/c which means by nov/dec 41 the soviets have air superiority and can win the attrition battle with no problem. I was thinking of reducing the "historical" replacement numbers to the soviets so they will have to make some hard decisions on committing them.


As mentioned earlier, a good idea. The key is to arrange it so the Germans have to start concentrating from the second half of 1942 to get air supremacy and have to concentrate from march 1943 to get air parity. After the start of 1944, there is nothing that should help the Germans.

Regards,
IronDuke




IronDuke_slith -> RE: FITE Revamping (3/19/2008 2:46:05 AM)

quote:

ORIGINAL: freeboy

zort, consider now the whole tenor of the game, if there is no victore surrender in 42, dependant on shock.. when one side has it supplies go up and other factors.. if the germans are winning, irrigardless of the west, having indipendant shock tied to cities gives the germans the choice to continue in 43 for a win rather than punting on destroying red army.. which unless there is an essential victory in 42 by 43 will reconstitute," just add water "with all the massive ammounts of replacement they recieve. So my reasoning is sound based on a no pre condition for later war who is winning. the current 42 43 44 45 forces plaer into a too strict format imo. I am not locked into cities just seems the fairest most accurate way to judge victory/and set shock.


I think there is some mileage in this in so much as by 1944/45, manpower shortages were beginning to bite the soviets as well, and it was not uncommon for them to conscript the men of the newly re-captured territories straight into the Rifle divisions.

As cities captured by the Germans reduces soviet replacements and supply, cities recaptured could increase Soviet replacements as it could represent the capture of the corresponding area and the enhanced recruitment the Soviets would get. If not an increase in the replacements ad infinitum, could it be that it ups the replacement rate significantly for 2 turns or something?

My only concern about giving the Germans chances to win in 1943/44 etc in general is that the war in the west together with the increasingly frail POL situation meant the Germans didn't have the operational ability to win the war in the east after Jan 1943. If they held the Caucasus for a couple of years, then I could live with the idea but without that...

regards,
IronDuke

Regards,
IronDuke




Zort -> RE: FITE Revamping (3/20/2008 6:22:06 AM)

quote:

ORIGINAL: freeboy

zort, consider now the whole tenor of the game, if there is no victore surrender in 42, dependant on shock.. when one side has it supplies go up and other factors.. if the germans are winning, irrigardless of the west, having indipendant shock tied to cities gives the germans the choice to continue in 43 for a win rather than punting on destroying red army.. which unless there is an essential victory in 42 by 43 will reconstitute," just add water "with all the massive ammounts of replacement they recieve. So my reasoning is sound based on a no pre condition for later war who is winning. the current 42 43 44 45 forces plaer into a too strict format imo. I am not locked into cities just seems the fairest most accurate way to judge victory/and set shock.

FB, You have to consider that if the germans have captured the historical number of cities then the soviet shock should still grow in 42. There then is no real change from what we have now. So we are again at the decision point of if the germans haven't done much better then historically then they should lose. I have some ideas but don't think the events are robust enough to do it and would probably run out of events anyhow. We get then back to supply. Not to beat an old drum but supply needs an update for this level of game I feel.

IronDuke, you ideas are along the line of what I have been thinking. Thanks, I hadn't gotten into the detail yet. Hate the editor, very cumbersome.

quote:

Well, shock is a nice tool, but shock reductions to disadvantage strike me as a double whammy. If command and control breaks down historically, then fine, but the Germans could still run in the winter of 1941. They didn;t because they chose not to. Shock values immobilising entire formations when fronts are breaking up as Winter 41 was supposed to sounds like the double hit. Formations routing would just turn tail and run.

I agree with this that is why I want to do away with the german reductions. As for the soviets my thoughts were shock at 95 or 98 is the command and control breakdown.

Manpower unfortunately is tied to production. So if you increase production then you increase personnel, unless you change the type of squad. In this game the soviet units are maxed out with squads. Doing squads based on cities (like DNO) is not possible since there are no more units available for the soviet




IronDuke_slith -> RE: FITE Revamping (3/21/2008 2:24:59 AM)

Did anyone have any thoughts or observations on this?

quote:

We'd also need a SS Heavy Rifle AT- Squad. Most of the rest of it is equipment and could be allocated to anyone. We may need some thought about other types of squad within the divisions, but those two would be the main ones.

One thing I noticed. the SS Formations have an open slot for the Heavy Rifle AT- Squad (eg the 7th SS Geb) except for the key units which have withdrawals and re-appearences as Panzer formations (Liebstandarte etc). These have AT- slots in the new formations.

The German infantry formations all have a slot for AT-, and this equipment looks slated to start production in early 1944.

I'm presuming this is the equipment that is designed to include Panzerfaust? It also looks like it includes a heavier anti-personnel punch which I am surmising is designed to account for some of the mid war late TOEs that included two MG42s within the squad and added STG44s and extra MP40s to the mix?

The Infantry and SS all have access to this equipment, but the PanzerGrenadier formations within the Panzer divisions don't. Is this intentional. I would have thought that Heer Pzgr should use this equipment from early 44 onwards as well.





sPzAbt653 -> RE: FITE Revamping (3/22/2008 6:50:31 AM)


quote:

ORIGINAL: IronDuke

Did anyone have any thoughts or observations on this?



Go back to post #40 in this thread for an explanation for the missing squads in the PzGr units.

The HRS vs. HRS AT- issue made me change all the formations in my version to include HRS only, and to add AT+ teams to simulate the PzFaust weapons. For example, all PzGr regiments have HRS only, plus 0/15 AT+ Teams at start. The AT+ Teams begin in September '43. This gives an increase in anti-tank ability without the equipment changeover issue.




IronDuke_slith -> RE: FITE Revamping (4/7/2008 4:06:45 AM)


I've noticed there are two 3rd Pagr Divisions, one starting as part of AGN and the other coming in as a reinforcement on turn 182. I can't trace an intervening withdraw event in the engine. Is this an error?

I am guessing that they noticed the 3rd PzGr was created in 1943 (although it was sent to Italy not Russia). The 3rd PzGr was originally part of AGN in 1941 but was destroyed at Stalingrad. The division was subsequently re-formed (as opposed to formed) and I'm guessing this is the problem. We can't reform it when the game situation may not see it as destroyed at Stalingrad and the unit will reconstitute if it is, anyway.

Should this be removed?

Regards,
IronDuke




a white rabbit -> RE: FITE Revamping (4/7/2008 5:36:08 AM)


quote:

ORIGINAL: Monkeys Brain

German theater recon level is also way high for 1941.
But, I know why they did it to help German player in making encirclements etc...

The whole recon thing is lousy in TOAW.

For example in reality Germans didn't even know disposition of second Soviet defense belt (there was three, third reserve). With TOAW system you can observe deep forest in Siberia. Yeah, sure...

If recon level can be changed it should be changed mid game and then drop to zero some time before 1st soviet winter offensive.





..if there's space BioEd a recon helio squad, call it Condors or whatever was used, add them to the Germans. Recon then depends on these units and the theater setting can be reduced..




Monkeys Brain -> RE: FITE Revamping (4/7/2008 10:28:12 AM)

quote:

ORIGINAL: a white rabbit


quote:

ORIGINAL: Monkeys Brain

German theater recon level is also way high for 1941.
But, I know why they did it to help German player in making encirclements etc...

The whole recon thing is lousy in TOAW.

For example in reality Germans didn't even know disposition of second Soviet defense belt (there was three, third reserve). With TOAW system you can observe deep forest in Siberia. Yeah, sure...

If recon level can be changed it should be changed mid game and then drop to zero some time before 1st soviet winter offensive.





..if there's space BioEd a recon helio squad, call it Condors or whatever was used, add them to the Germans. Recon then depends on these units and the theater setting can be reduced..



Good idea.




Karri -> RE: FITE Revamping (4/7/2008 11:53:49 AM)

TOAW does have serious lacks regarding reconneisance. For example quite a HUGE proportion of aircraft were recon aircraft, but these would have no use in TOAW.




a white rabbit -> RE: FITE Revamping (4/8/2008 4:57:53 AM)


quote:

ORIGINAL: Karri

TOAW does have serious lacks regarding reconneisance. For example quite a HUGE proportion of aircraft were recon aircraft, but these would have no use in TOAW.



..so BioEd them, just tick the recon flag. Note tho that recon only works with a moving unit, an air unit changing airfields, so either fields need adding all round the map edge and the air flies from field to field till it runs out of move, a bit clumsy but works on a small map, or simpler, use the helio flag..




Monkeys Brain -> RE: FITE Revamping (4/8/2008 11:03:57 AM)

quote:

ORIGINAL: Karri

TOAW does have serious lacks regarding reconneisance. For example quite a HUGE proportion of aircraft were recon aircraft, but these would have no use in TOAW.



Just reading a good book on East Front air war (but also it is very good book overall) -"Stopped at Stalingrad: The Luftwaffe and Hitler's Defeat in The East 1942-43". Recommended for all those who love East Front history.


Mario




Karri -> RE: FITE Revamping (4/8/2008 11:51:58 AM)


quote:

ORIGINAL: a white rabbit


quote:

ORIGINAL: Karri

TOAW does have serious lacks regarding reconneisance. For example quite a HUGE proportion of aircraft were recon aircraft, but these would have no use in TOAW.



..so BioEd them, just tick the recon flag. Note tho that recon only works with a moving unit, an air unit changing airfields, so either fields need adding all round the map edge and the air flies from field to field till it runs out of move, a bit clumsy but works on a small map, or simpler, use the helio flag..


Well that's what I was saying. It's simply not modeled. A bit better than naval warfare, but not much.




a white rabbit -> RE: FITE Revamping (4/14/2008 1:19:50 PM)

quote:

ORIGINAL: Karri


quote:

ORIGINAL: a white rabbit


quote:

ORIGINAL: Karri

TOAW does have serious lacks regarding reconneisance. For example quite a HUGE proportion of aircraft were recon aircraft, but these would have no use in TOAW.



..so BioEd them, just tick the recon flag. Note tho that recon only works with a moving unit, an air unit changing airfields, so either fields need adding all round the map edge and the air flies from field to field till it runs out of move, a bit clumsy but works on a small map, or simpler, use the helio flag..


Well that's what I was saying. It's simply not modeled. A bit better than naval warfare, but not much.


..0oh nice would be park recon-air at an airfield and have a (ranged) effect, with maybe pretty crop-circles..

..till then you got the BioEd and the helio flag, it works, cos if you don't park your recon in a protected place then you opponent just splats them, so ranged recon..




sPzAbt653 -> RE: FITE Revamping (4/19/2008 12:27:35 PM)


quote:

ORIGINAL: IronDuke


I've noticed there are two 3rd Pagr Divisions, one starting as part of AGN and the other coming in as a reinforcement on turn 182. I can't trace an intervening withdraw event in the engine. Is this an error?

I am guessing that they noticed the 3rd PzGr was created in 1943 (although it was sent to Italy not Russia). The 3rd PzGr was originally part of AGN in 1941 but was destroyed at Stalingrad. The division was subsequently re-formed (as opposed to formed) and I'm guessing this is the problem. We can't reform it when the game situation may not see it as destroyed at Stalingrad and the unit will reconstitute if it is, anyway.

Should this be removed?

Regards,
IronDuke

I agree ID, the turn 182 entry of the 3rd PzG should be removed.




Karri -> RE: FITE Revamping (4/19/2008 4:08:44 PM)

...where can I get the latest version?

And btw. are you gonna separate the SS heavy rifle squads? I don't think that's a good idea...the ~400 heavy rifle squads are barely enough as it is. In fact it is only enough to allow a slow death.




Zort -> RE: FITE Revamping (4/19/2008 4:21:03 PM)

Karri, I think you have the latest version but will send it to you later today. I am leaning toward separating the SS heavy rifle squads, just haven't gotten around to it yet.




Karri -> RE: FITE Revamping (4/19/2008 6:53:00 PM)


quote:

ORIGINAL: Zort

Karri, I think you have the latest version but will send it to you later today. I am leaning toward separating the SS heavy rifle squads, just haven't gotten around to it yet.


Oh, I did have it. But my registery rose to a rebellion and refused to work with windows and I had to re-install everything.

Anyways, can the minors reconstruct in the newest version?




Zort -> RE: FITE Revamping (4/20/2008 5:10:00 AM)

Yes I think so. Have to reconstitute my change list.




fogger -> RE: German trucks (10/9/2008 1:53:35 PM)

Can someone advise me
1. Which is the later, FITE ver 5 or Buzz's Mod and
2. Where can you download Buzz's Mod from?
thanks.  




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