New Mod CS / DG meets PG3D (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series



Message


Dumnorix -> New Mod CS / DG meets PG3D (3/15/2007 3:43:57 PM)

Hallo
Here are screens from the new great 600 MB -Mod for WF v.1.05 or DG with many new features.
The way of the german first tank division (day by day Campaign from Fall Weiß / Fall Gelb / Fall Rot to Barbarossa)
[img]http://img.villagephotos.com/p/2006-10/1221085/500.JPG[/img]
Bulson 14th May 1940
[img]http://img.villagephotos.com/p/2006-10/1221085/520.JPG[/img]
[img]http://img.villagephotos.com/p/2006-10/1221085/521.JPG[/img]
[img]http://img.villagephotos.com/p/2006-10/1221085/522.JPG[/img]
Stonne 15th May 1940
[img]http://img.villagephotos.com/p/2006-10/1221085/523.JPG[/img]
[img]http://img.villagephotos.com/p/2006-10/1221085/524.JPG[/img]
[img]http://img.villagephotos.com/p/2006-10/1221085/525.JPG[/img]
Rethel 16th May 1940
[img]http://img.villagephotos.com/p/2006-10/1221085/526.JPG[/img]
[img]http://img.villagephotos.com/p/2006-10/1221085/527.JPG[/img]




Dumnorix -> RE: New Mod CS / DG meets PG3D (3/15/2007 3:45:30 PM)

[img]http://img.villagephotos.com/p/2006-10/1221085/511.JPG[/img]
[img]http://img.villagephotos.com/p/2006-10/1221085/512.JPG[/img]




Dumnorix -> RE: New Mod CS / DG meets PG3D (3/15/2007 4:00:08 PM)

Or a view to a global Multiplayer Normandy - Scn:
Screens from an e-mail play:
[img]http://img.villagephotos.com/p/2006-10/1221085/600.JPG[/img]
[img]http://img.villagephotos.com/p/2006-10/1221085/601.JPG[/img]
[img]http://img.villagephotos.com/p/2006-10/1221085/602.JPG[/img]
[img]http://img.villagephotos.com/p/2006-10/1221085/603.JPG[/img]
[img]http://img.villagephotos.com/p/2006-10/1221085/604.JPG[/img]
[img]http://img.villagephotos.com/p/2006-10/1221085/605.JPG[/img]




Dumnorix -> RE: New Mod CS / DG meets PG3D (3/15/2007 4:10:55 PM)

In the north of Stalingrad / Uranus Multiplayer
[img]http://img.villagephotos.com/p/2006-10/1221085/08.JPG[/img]
[img]http://img.villagephotos.com/p/2006-10/1221085/53.JPG[/img]
Cherbourg / Normandy -Scn
[img]http://img.villagephotos.com/p/2006-10/1221085/210.JPG[/img]




Dumnorix -> RE: New Mod CS / DG meets PG3D (3/15/2007 4:26:04 PM)

Screens from the Multiplayer-Scn Gazala
[img]http://img.villagephotos.com/p/2006-10/1221085/606.JPG[/img]
In this game 10 turns are one day:
1 = night turn (starshells)
2 = dawn turn
3 - 8 day turns
9 = dusk -turn
10 night turn (only in sommer scenarios)
Visi. is 5 = 5km (dry an clear)
[img]http://img.villagephotos.com/p/2006-10/1221085/607.JPG[/img]
[img]http://img.villagephotos.com/p/2006-10/1221085/608.JPG[/img]




Boonierat -> RE: New Mod CS / DG meets PG3D (3/15/2007 4:51:22 PM)

WOW now that's what I call modding! [X(] these are Panzer General 3 graphics right? superb job you've done.




Dumnorix -> RE: New Mod CS / DG meets PG3D (3/15/2007 7:01:04 PM)

Here are the new terrain version only for Northwest-Europe-Typ (Sommer and Dry). This is not all.
[image]http://img.villagephotos.com/p/2006-10/1221085/1000.JPG[/image]




Boonierat -> RE: New Mod CS / DG meets PG3D (3/15/2007 7:27:35 PM)

Where can it be downloaded?




Dumnorix -> RE: New Mod CS / DG meets PG3D (3/15/2007 7:49:44 PM)

And here the polish army - yes its a full funktionally armoured train "Danuta" I use the emty slot in the movement-script.
[image]http://img.villagephotos.com/p/2006-10/1221085/609.JPG[/image]




Dumnorix -> RE: New Mod CS / DG meets PG3D (3/16/2007 12:20:20 AM)

and here are the winter-terrain-typs for the East.
[image]http://img.villagephotos.com/p/2006-10/1221085/2000.JPG[/image]




z1812 -> RE: New Mod CS / DG meets PG3D (3/17/2007 10:23:17 PM)

Hi Dumnorix,

Excellent!! As Boonierat has asked. Where do we download it?

Regards John




Dumnorix -> RE: New Mod CS / DG meets PG3D (3/18/2007 12:09:02 AM)

1942 - The 2nd Gebirgsjäger Division fight in the north of Caucasus. On the right side you can see a full funtionally tunnel (A street goes to this mountain and its full funtionally.) Infantry had an bonus to fight in this hex and can not destroyed by artillery.(RS) In the middle is an small russian city.
[image]http://img.villagephotos.com/p/2006-10/1221085/610.JPG[/image]
A Ju87G and the new animations.
[image]http://img.villagephotos.com/p/2006-10/1221085/611.JPG[/image]

I used this mountain grafik also in the ardennes, in italy, sicily and spain.




Dumnorix -> RE: New Mod CS / DG meets PG3D (3/23/2007 4:47:38 PM)

New animations (runnings for 26 nations / 2 seperate fire-animations / explosion-animations)
[image]http://img.villagephotos.com/p/2006-10/1221085/explosion.gif[/image]
[image]http://img.villagephotos.com/p/2006-10/1221085/running.gif[/image]

The nations are:
01 UdSSR
02 Germany
03 Italy
04 Hungary
05 Finland
06 Slowakia
07 Poland
08 France
09 UK
10 USA
11 Netherland
12 Belgium
13 Yugoslavia
14 Norway
15 Greece
16 Vichy France
17 Commenwealth (Indiantroops)
18 Commenwealth (Australia / Canadian / South-Afrika)
19 Free France
20 Franko Spain
21 SS
22 Republik Spain
23 Japan
24 Germany (Paratroops runnings)
25 Germany (North Afrikan Troops with spezial unitcards and runnings)
26 Germany (Marineinfanterie runnings -black)




Warhorse -> RE: New Mod CS / DG meets PG3D (3/25/2007 10:42:55 PM)

I don't think it is available.....

Mike




Dumnorix -> RE: New Mod CS / DG meets PG3D (3/26/2007 3:33:20 AM)

Naturally it is present, I stands at present only in negotiations with matrix Games, because of a publication. I would like reluctantly free of charge to deliver my hard work in addition, there the new features and before all the map material am innovative for an overall display of the WWII. H.Balck




Dumnorix -> RE: New Mod CS / DG meets PG3D (3/26/2007 3:59:19 AM)

Screens from the Multiplayer scn. Normandy:
The east side north of Caen:(5th view)
[image]http://img.villagephotos.com/p/2006-10/1221085/650.JPG[/image]
The west side: Utah / Omaha - Carentan etc:(5th view)
[image]http://img.villagephotos.com/p/2006-10/1221085/651.JPG[/image]
[image]http://img.villagephotos.com/p/2006-10/1221085/652.JPG[/image]
[image]http://img.villagephotos.com/p/2006-10/1221085/653.JPG[/image]
[image]http://img.villagephotos.com/p/2006-10/1221085/654.JPG[/image]

All Multiplayer-Scn are with night-turns ! (in Normandy turn 1, 10, 11, 20, 21, 30, 31, etc are night turns.This is very good fpr defensive or offensive operations in the morning.




AndyfromVA1 -> RE: New Mod CS / DG meets PG3D (3/27/2007 2:53:46 AM)


quote:

ORIGINAL: Dumnorix

Naturally it is present, I stands at present only in negotiations with matrix Games, because of a publication. I would like reluctantly free of charge to deliver my hard work in addition, there the new features and before all the map material am innovative for an overall display of the WWII. H.Balck


I would pay a reasonable price for it.




cas123 -> RE: New Mod CS / DG meets PG3D (3/28/2007 10:03:05 PM)

Hello everybody, this is my first message in this forum. I want to let you know that I am testplaying the Normandy scenario of the CS meets PG3D game in a E-mail game with the creator of the game mod. We are on turn 40 now. The game runs smooth and looks great. Becausse of a different scale of the game in hexes and units the die-hard CS gamer have to get used to it for a moment, but after that you will get addicted. The eyecandy is wonderfull but most of all the game get much more in it. I have seen the future plans of this game(mod) and there is a lot to come!! The gamemod has the historic perfection of the HPS campaign series but looks so much better. From graphics to sounds and gameplay, everything is improved. I hope this game(mod) will get a own life inside or beside the incomming Matrixgames CS remake. The creator of the CS meets PG3D mod did a great job. I have hundreds of wargames but this is that "Once a 5 years game" you go to spent a part of your life on. FOLLOW this project!

Caspar




Krec -> RE: New Mod CS / DG meets PG3D (3/29/2007 1:32:56 AM)

Got to love it.

We as wargammers know what we like from a wargame.  for some reason alot of designers are either good at the nuts and bolts or good at the presentation.  But not since SPwaw have we got a game that was good at both.  I cant stand the graphics of tillers games.  my kid can draw better then that .  The CS  had prtty good graphics but the game play was a liitle iffy.  Please ..Develop a game that plays great and looks great .   To this very day i am a die hard SPWAW player ,    why..........because the game has all the ww2 units,  looks good,  is easy to play and to learn,  has online email and campainge play.    you get to buy yor force ,  basically the game has it all.   i wish to god somebody would take SPWAW to the next level ,  and i dont mean with 3d crap and fancy maps.   just perfect it.  we  as players know what the games flaws are and they are few,  it just needs a face lift and some neat tweaks.   so ty mr. modder for a great effort and i hope this game cancome to life and give all us die hards years of pleasure.[:D] 




Dumnorix -> RE: New Mod CS / DG meets PG3D (3/29/2007 3:04:33 PM)

Thanks wargamer for your hope and critic.
[image]http://img.villagephotos.com/p/2006-10/1221085/CSNeueMarineRunnings.gif[/image]
destroyer - cruiser - battleship - submarine
[image]http://img.villagephotos.com/p/2006-10/1221085/CSNeueMarineFire.gif[/image]
A battleship in the winter - water- grafik -fire animation.
To your reward there is a first impression of new unit animations - here the maritime variants,

H.Balck




z1812 -> RE: New Mod CS / DG meets PG3D (3/29/2007 3:44:20 PM)

Hi Dumnorix,

Excellent work. The graphics and animations look great.

Regards John




Dumnorix -> RE: New Mod CS / DG meets PG3D (3/29/2007 5:16:31 PM)

New ground animations for runnings and flags.
[image]http://img.villagephotos.com/p/2006-10/1221085/newgroundanimations.gif[/image]




kafka -> RE: New Mod CS / DG meets PG3D (3/29/2007 6:56:19 PM)

excellent work, didn't know that CS is so moddable, though graphics are not so important to me as gameplay

in the first post you wrote that there is a day-by-day campaign, does it cover the entire conflict in the east? What has changed in the campaign gameplay - this is much more important to me

thanks




Dumnorix -> RE: New Mod CS / DG meets PG3D (3/29/2007 7:25:58 PM)

Animated Briefings in linked Campaigns.
[image]http://img.villagephotos.com/p/2006-10/1221085/Briefing.gif[/image]
or with original film-documents:
[image]http://img.villagephotos.com/p/2006-10/1221085/Briefing+.gif[/image]
Example 13rd may 1940 "Fall Gelb"-Campaigne:
The XIX.AK threw to 12.5.40 in the sharp Fighting the enemy nearly everywhere on the Maas. To the Maas is to be counted on strong defense. The emphasis of the battle in the west is appropriate to 13.5.40 at the group of Kleist. Their goal is forcing the Maas transition between Montherme and Sedan. For this nearly the whole German aerial engagement federations are used. They are smashed in the rolling eight-hour employment the French Maas defense. The corps forces the transition between Bar and Bazeilles. Attack: 1. Right: 2.PzDiv between Canal of the Ardennes and Maas sharpens, 2nd center: Strengthened one 1.PzDiv between Maas sharpens and Torcy, 3. left: 10.PzDiv between Sedan and Bazeilles. Their PzDiv with subordinated InfRgt GD advanced after the cleaning of the Maasbulge first up to the road Bellevue Torcy. Then the division continues the attack on the heights of the Bois de la Marfee and breaks through afterwards to line Chehery - Chaumont. Art.Kdr.101 prepares transition over the Maas with fogging and supports the attack of the Div. in accordance with firing chart.
gez: General Guderian (Kommandeur XIX.Panzerkorps)

in german:
Das XIX.AK hat am 12.5.40 im scharfen Zupacken den Feind fast
überall auf die Maas geworfen. An der Maas ist mit starker Verteidigung
zu rechnen. Der Schwerpunkt der Schlacht im Westen liegt am 13.5.40
bei der Gruppe von Kleist. Ihr Ziel ist das Erzwingen des Maas-Übergangs
zwischen Montherme und Sedan. Hierzu werden fast die ganzen deutschen
Luftkampfverbände eingesetzt. Sie werden im rollenden achtstündigen
Einsatz die französische Maas-Verteidigung zerschlagen. Das Korps erzwingt
zwischen Bar-Mündung und Bazeilles den Übergang. Es greifen an:
1. Rechts: 2.PzDiv zwischen Canal des Ardennes und Maas-schleife,
2. Mitte: Verstärkte 1.PzDiv zwischen Maas-schleife und Torcy,
3. Links: 10.PzDiv zwischen Sedan und Bazeilles. Ihre PzDiv mit
unterstelltem InfRgt GD stößt nach der Säuberung des Maasbogens
zunächst bis zur Strasse Bellevue-Torcy vor. Sodann setzt die
Division den Angriff auf die Höhen des Bois de la Marfee fort und
stößt anschließend bis Linie Chehery - Chaumont durch. Art.Kdr.101
bereitet Übergang über die Maas mit Einnebelung vor und unterstützt
den Angriff der Div. gemäß Feuerplan.
gez: General Guderian (Kommandeur XIX.Panzerkorps)





Warhorse -> RE: New Mod CS / DG meets PG3D (3/30/2007 2:28:50 AM)

Very, very nice!!![&o]

Mike




TAIL GUNNER -> RE: New Mod CS / DG meets PG3D (3/30/2007 7:23:52 AM)

Looks good, (ok, the moving lips is pure cheese[8D])


But what do the on-map units in this mod represent? Battalions?

Keep up the good work...[&o]




Marc von Martial -> RE: New Mod CS / DG meets PG3D (3/30/2007 1:50:35 PM)

Nice job!




Dumnorix -> RE: New Mod CS / DG meets PG3D (3/31/2007 6:49:05 AM)

New unitcards with original filmmaterial:
[image]http://img.villagephotos.com/p/2006-10/1221085/T-34+fernglasslow+.gif[/image]

Re Juggalo: The units represent Battlions - with 20-80 vehicles or 200 to 800 menpower.




Willy Bitrich -> RE: New Mod CS / DG meets PG3D (3/31/2007 4:51:26 PM)

HI, I also play the mod of Dumnorix via E-mail aginst him. I just cann tell you, that this game is really, really good. I only play the Beta-version and it definitly rocks! What I esspecialy like, is the strategic deepness of the game. The huge maps you are playin give you a lot of stategic options that you never ever had in other stategy games. The tactical battles are also great.
Dumorix also cares a lot about historical correctness what is extremly important to me!
To make it short: If you like strategy games with historial backround, you will fall in love with this game!




kafka -> RE: New Mod CS / DG meets PG3D (3/31/2007 6:13:01 PM)

hi Willy Bitrich

can you tell a little more about the the changes in the campaign mode and give some details on the strategic depth?

thanks




Page: [1] 2 3   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.875