jamespcrowley -> RE: New Mod CS / DG meets PG3D (5/17/2007 1:04:00 AM)
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quote:
ORIGINAL: Jason Petho quote:
ORIGINAL: MemoryLeak I guess I'm just not comprehending this at all. All along I thought that MATRIXGAMES was producing a new package which will include West Front. But now this thread says to install West Front v1.03. Does that mean I need to buy West Front v1.03 to play this mod? Or do we wait for the MATRIXGAMES version to be released? The above is for a modification based on the old Campaign Series, hence the requirement for West Front 1.03. I am not even sure where you can find that patch anymore, maybe he has it on his site available for download. The Matrix version of the Campaign Series will include the latest from West Front (1.05), East Front(1.03) and Rising Sun. The above modification will not be included in the initial release but could be added at a later date. Take care and good luck Jason Petho Just come across this (did any of this ever get done?): "UPCOMING IMPROVMENTS (planned for 1.06): Continued improvements/enhancements to campaign game and A/I. Dynamic updating of LOS during a unit's movement.VERSION 1.04 12/97 Added Opportunity Fire Dialog to allow players to set range limits for Op Fire. To view this dialog, select the "Assign Opportunity Fire" menu item in the Units Menu. Click on the Help button in the dialog for an explanation of how to use it.Added "D" hotkey to display Op Fire Dialog. Fixed Info Box helmet problem. Added ability to plot indirect fire on friendly position. Hard targets are identified by their Defense value being printed in *red* in the Infobox. Added Unit Data (F4) and Weapon Data (F5) entries in the Help Menu. Units can now load onto vehicles when their hex is overstacked. Unknown units now become spotted when an enemy combat unit moves adjacent to them. Fixed bug that kept scenario title from appearing in the Scenarios screen when resuming a Hot Seat game. -------------------------------------------------------------------------------- Fixed bug that caused false "reachable hexes" display when the map was rotated. Fixed LOS bug in snow scenarios caused by "phantom" marsh hexes. Improved unit placement in campaign games. Fixed bug that sometimes caused false report of "no lower level units" during selection of core organization in campaign games. Fixed bug that caused Pz 38(t)s to show up in the German player's core tank organizations too often in 1941 campaign games. Fixed bug that sometimes caused platoons/companies to disappear from the player's initial core organization. Fixed inconsistency in listing of core organization unit ID numbers. Fixed upgrade bug in campaign game that sometimes caused "downgrade". Fixed bug that allowed the player to control enemy units in campaign games. Fixed MPlayer exit problem.Fixed typos and bad jumps in main help file. Implemented minimum-range firing limitation for Indirect Fire units. -------------------------------------------------------------------------------- Fixed graphic for 3d Extreme Zoom-Out Blocked-LOS icon. Fixed bug that sometimes caused a crash when tank with a passenger entered a mine field. Less computer-player emphasis on targeting out-of-LOS friendly units. Improved A/I for knowing when to break off attack.VERSION 1.03 11/97 Added new units to Order of Battle files and corrected typos. Better objective placement in campaign games.VERSION 1.02 11/97 Fixed bug that caused brigade-level campaigns to crash during generation. Fixed wrong German tank type in Molvotitsy.scn.VERSION 1.01 11/97 Added word-wrap for organizations and Page Up/Down buttons in Unit Handbook. The Range Dialog graph in the Unit Handbook can now be closed by left- clicking on it. Pressing the F4/F5 keys calls up additional data (not supplied elsewhere) on all the units in the game. F4 shows miscellaneous information; F5 lists the units nominal attack strength at various ranges. -------------------------------------------------------------------------------- The Menu Bar is 'on' by default if it was 'on' when the game was last exited. Fixed incorrect firing sound when leader is stacked with firer. Ski units now ski (instead of run) when they move. Worked on various aspects of the campaign games: setup, A/I, reinforcements, replacements, mission generation, upgrades, etc.Revised the tutorial document. Fixed Visible Hex FOW info leak.Fixed rotated-map airplane graphics bug. Fixed rotated-map firing animation bug. Fixed bug that sometimes allowed Fields to show up under No-Field conditions. Fixed bug that sometimes prevented units from being resupplied. Fixed bug that caused premature loss of Fatigue. Fixed bug that caused premature recovery from Disruption when stacked with a commander.Fixed 3D Zoom-Out smoke graphics bug. -------------------------------------------------------------------------------- Fixed bug that kept Frozen Swamp from being treated as Forest. Fixed bug that prevented campaign from ending when player's character dies. Fixed No Replay PBEM crash. Fixed bug that caused Two-Player Hot-Seat crash when invoked from front-end. Added Prompt for Scenario functionality for MPlayer. Added processing for lost connection in DirectPlay. Implemented solution to "Failure to create Direct Sound object" error. -------------------------------------------------------------------------------- I have version 1.05 of the game and every time I access the artillery dialog in certain scenarios the game crashes? This is a problem that crept up when we added Direct Fire to Indirect Fire units. This crash has been fixed in the 1.06 update." --------------------------------------------------------------------------------
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