Joe D. -> RE: Casualties and replacements (3/23/2007 4:38:44 PM)
|
I hope the new replacement system in the next patch does something to help the (human) Colonial player. In my latest game under 1.11b, I ended the contest losing by several thousand points despite winning 7 objectives and 10 strategic cities, which was more than my AI opponent (as many cities had red-crossed sabers, which means they don't count as they're under seige?). Yet the Brit AI continually got replacements, abandoning some victory sites to make massive, invincible armies a la Napoleon. Felicitations, Pocus; thanks to your updates, BoA's AI has gotten better and better to the point where I have just now disabled the "give AI more time" feature, and if that doesn't work I'm going to disable "allow all AI behaviors." And if that doesn't work, I'll force myself to play the alternate (ahistorical?) scenario. Mais zoot alors, if I have to set the AI difficulty to "easy," c'est fini. In bad French, les "human" ont bessoir d'assistance!
|
|
|
|