Capitaine -> RE: Small teaser screenshot! (4/13/2007 5:32:09 PM)
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Once again turning to Tim's posts, I think that "rough" should be graphically illustrated by whatever the actual terrain is supposed to be. If it's rocky, use the rocky graphics; if it's bushy, use the shrub graphics; if it's uneven ground, then we need some uneven graphic, too. It would be visually inappropriate to make a battlefield that merely had uneven ground look like a rock garden, which would be my concern. It would all have essentially the same game effect by being "rough", but making the field look appropriate should also be a factor.
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