RE: CHS version 3.0 (Full Version)

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Tanaka -> RE: CHS version 3.0 (5/26/2007 2:51:30 AM)

quote:

ORIGINAL: Andrew Brown

While I have made little progress with the next CHS update, I still work on it when I can, and it is not completely dead. I am happy to continue to coordinate the rest of the current update, but any assistance with the rest of the update, including with the actual coordination work, would be a huge help.

As soon as the current update is wrapped up I will have to drop out entirely, however.

The current update started as just a lot of scenario bug fixes, but as usual with these things, other "fixes" and "enhancements" invariably creep in. On top of that there are major contributions by JWE and Treespider that should be incorporated, at least in part, as well.

One major update I started, but which has taken a LOT of time to work on, is a major update to ship radars, including some new radar device types. If anyone is interested in helping with the research for that, then I would be particularly grateful. This particular project ended up taking a lot longer than I originally thought, which is why it remains uncompleted, given that the amount of spare time I have to devote to it is so small.

I will post some details of the changes made so far, plus a list of what I think remains to be done, in the next day or two.


Hi Andrew,

Just wondering if you could still post some of your upcoming changes and plans? Thanks! Looking forward to it! [:)]




Andrew Brown -> RE: CHS version 3.0 (5/26/2007 7:36:56 AM)


quote:

ORIGINAL: Tanaka
Just wondering if you could still post some of your upcoming changes and plans? Thanks! Looking forward to it! [:)]


Sorry for the long delay in providing more information. I have been held up trying to complete the map update I started a while ago. I have to make a few modifications to the railway lines to ensure I don't affect the movement of oil too much.

When I get the map update completed, I will return to finishing off the CHS update. That will be the best time to start listing the planned changes.

Andrew




ny59giants -> RE: CHS version 3.0 (5/29/2007 3:41:00 PM)

How compatible will CHS games be with the map used for RHS level 7 (This is the one with shipping channels enabling around the world navigation)??
I just like the idea of the Allies being able to have more than one route to Australia. Especially, if NZ is captured by the Japanese.




aztez -> RE: CHS version 3.0 (5/29/2007 4:55:56 PM)


quote:

ORIGINAL: ny59giants

How compatible will CHS games be with the map used for RHS level 7 (This is the one with shipping channels enabling around the world navigation)??
I just like the idea of the Allies being able to have more than one route to Australia. Especially, if NZ is captured by the Japanese.



100% agreed. Hopefully the CHS will implement this in next version.




Andrew Brown -> RE: CHS version 3.0 (5/30/2007 1:45:17 AM)


quote:

ORIGINAL: ny59giants
How compatible will CHS games be with the map used for RHS level 7 (This is the one with shipping channels enabling around the world navigation)??


My understanding is that the RHS map is now significantly different from my map. You will have to ask Sid or Cobra though, as I don't have a copy of the RHS map myself. This means that CHS is not playable on the RHS map.

quote:

I just like the idea of the Allies being able to have more than one route to Australia. Especially, if NZ is captured by the Japanese.


There was a proposal to make a version of my map with "world encompassing" map edge channels a long time ago. But it never happened then, and there are no plans to add such a thing to my map now.

Andrew




ny59giants -> RE: CHS version 3.0 (5/30/2007 2:47:11 AM)

quote:

There was a proposal to make a version of my map with "world encompassing" map edge channels a long time ago. But it never happened then, and there are no plans to add such a thing to my map now.


Bummer.....[:(][:(]




Tanaka -> RE: CHS version 3.0 (6/9/2007 10:14:18 AM)


quote:

ORIGINAL: Andrew Brown


quote:

ORIGINAL: Tanaka
Just wondering if you could still post some of your upcoming changes and plans? Thanks! Looking forward to it! [:)]


Sorry for the long delay in providing more information. I have been held up trying to complete the map update I started a while ago. I have to make a few modifications to the railway lines to ensure I don't affect the movement of oil too much.

When I get the map update completed, I will return to finishing off the CHS update. That will be the best time to start listing the planned changes.

Andrew



Great! So has anyone stepped up to help keep CHS going?




Tanaka -> RE: CHS version 3.0 (1/14/2008 3:04:42 AM)

bump...

CHS Updates??? [&:]




Badnews -> RE: CHS version 3.0 (1/14/2008 10:12:21 AM)

I will join your team if you needs me, maybe I can offer some help.
Waiting orders, sir.[:D]




viberpol -> RE: CHS version 3.0 (1/18/2008 3:25:39 PM)


quote:

ORIGINAL: ny59giants

How compatible will CHS games be with the map used for RHS level 7 (This is the one with shipping channels enabling around the world navigation)??
I just like the idea of the Allies being able to have more than one route to Australia. Especially, if NZ is captured by the Japanese.


I am interested in answer to these questions as well...

It would be great to have a playable CHS scenario on the map similar to AE or RHS version 7.
Is it possible?

I see none have any clue whether any updates for CHS 2.08 or AB map are to be seen in a foreseeable future... [:(]
Before AE is released and become fully playable -- it's still a long way to go.
With that many changes to AE I can only imagine how many bugs there'll be even if Matrix would really be ready in summer to sell it.




Ron Saueracker -> RE: CHS version 3.0 (1/18/2008 5:23:58 PM)

Once I get settled into my new place in Argassi (they actually have internet in this town!) next month I'm tempted to sign up. I need to work on my PC skills anyway. I also want to do a CHS scenario which starts just after the Allied Guadalcanal landings (post Savo). Reason for this is I hope the Japanese AI can handle a simple defensive game vs an Allied opponent.

Should all of this wait (research excluded) for the release of AE though?




Andrew Brown -> RE: CHS version 3.0 (1/18/2008 11:17:25 PM)

As you are hopefully aware, the reason that CHS was not updated is that I don't have time to do so. If there is someone who wants to take the files I have, complete the work, and release them, then I am more than happy to help out.

Andrew




timtom -> RE: CHS version 3.0 (1/19/2008 12:27:45 AM)

Comparing the CHS contributor list to the list of AE team members could be educational.




goodboyladdie -> RE: CHS version 3.0 (1/19/2008 1:28:32 PM)

CHS version 3 is effectively AE isn't it? The bulk of the contributors have gone to Henderson Field Designs and used CHS 2d as a basis for further development with greater access to code and creative control (or do I have that wrong?).




timtom -> RE: CHS version 3.0 (1/19/2008 9:09:35 PM)

quote:

ORIGINAL: goodboyladdie
CHS version 3 is effectively AE isn't it? The bulk of the contributors have gone to Henderson Field Designs and used CHS 2d as a basis for further development with greater access to code and creative control (or do I have that wrong?).


To my knowledge, there's no connection between the AE and CHS. The AE draws from the extensive research, design, and art talent across the forum, invariably including a number of ex-CHS contributors.

The AE starts with a blank canvas. By comparison, CHS is paint-by-numbers.




goodboyladdie -> RE: CHS version 3.0 (1/20/2008 12:37:51 AM)

That's really good to know. Thanks for clearing up my confusion so quickly. [:)]




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