m10bob -> RE: Naval Gun Combat questions (4/18/2007 1:11:11 AM)
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ORIGINAL: Nikademus quote:
ORIGINAL: Sardaukar Yes, did read that too. It's very nice..but it rises the question of "is everything else seen in combat anomations true too?". If that's the case, it's scary since too weird things seem to happen. I'm mainly concerned about large ships using their main weaponry very reluctantly (at least it shows that way in animations). Same happens in War Plan Orange where it's even more alarming, since that game is all about surface combat. If your not seeing hits, that doesn't mean the weapons arn't firing, just not hitting. On the DD thing, what ranges were they firing that were considered "CA/BB" range? on an end note, there's never been any doubt in my mind that the surface engine is optimized for night engagements. Day engagements are not very precise so don't expect NWS's "Fighting Steel" rework. In defense of the orig developers, WWII pacific surface combat was mostly at night. Tankerace's War plan orange tweaked things a bit making it better. The DD firing on the surface battle screen shows the DD's making hits at what are really CA/BB ranges. These "hits" however are not necessarily being mirrored on the combat summary. I suspect the entire "surface battle screen" was meant as chrome entertainment and NOT a representation of "miniatures-type" combat. Certainly, the torpedo attacks are also reporting hits further than maximum range on occasion.. Not a so-called "game breaker because I do not expect that surface screen to be showing me the true battle ranges/events, but rather a rough approximation.. Example:If you stick around you will actually see ships sink, but if you exit from the screen, FOW might tell you a single ship sunk, (but later you will get the true sinking info.)
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