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Dive Bomber1 -> A Not Very Good Day (8/11/2007 12:14:20 AM)
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May 17, 1942 This time it was my turn to be ticked off at the weather. But beyond the weather, in general this was a turn where little worked out right for me. It appears that the Allied SIGINT is providing AuTiger with just enough information to allow him to prepare for most of my moves, and combined with the "weather luck" turning against me this turn, what looked to be promising ended up being frustrating. Things started out mediocre in the night phase as my naval bombardment TF hit Noumea but didn't cause much in the way of damage despite my continuous air recon of the base from multiple locations for quite some time. I've yet to figure out how to achieve the sorts of "nuclear attack" results that are reported so often in other AARs. Then in the day portion of the turn the weather suddenly turned "clear" for the first time in days and to make things much worse, it turned out that all of AuTiger's bombers at Noumea were set to "naval attack". This meant that his B-17s scored multiple low altitude bomb attacks on my ships. Fortunately, most of the attacks hit the armor of the BB that was in the TF, but this was still a frustrating bit of bad luck and I ended up with a number of damaged ships that will have to go back for repairs. At the same time my naval bombardment of Malang informed me that AuTiger had finally pulled his remaining Dutch regiment out and back into Soerabaja. This meant that my invading division came in unopposed, but still suffered unexpectedly large casualties for no obvious reason. And my naval bombardment and subsequent air attack caused all sorts of unnecessary damage to the base. The situation then quickly deteriorated even more. My remaining undamaged sub off of Dutch Harbor was attacked by Seagulls and then by Dauntlesses, meaning that AuTiger had brought some CVs into the region! A CV TF turned up a couple of hexes to the south of Dutch Harbor and in perfect position to catch any incoming attack. Obviously I would have to call off my incoming naval attack. So I reset my surface combat TF to head back to the Kuriles at flank speed. It's a good thing that I didn't put a slow BB into the TF or the US CV TF would be able to catch it. So was that AC TF out there because AuTiger received INTEL regarding the destination of my TF, or is AuTiger planning a raid or invasion of his own into the Kuriles? I have been reinforcing the Kuriles regularly but unfortunately due to the nature of the terrain and bases there, I don't have any level 2 or larger airfields in the island chain yet. So if AuTiger sends in his CVs I can only counterattack with Bettys and Zeros at long distance, which is something I didn't want to do. In any event, I moved more air units to the bases in Eastern Japan as well as moving more Zeros closer to the Home Islands. I also refuelled and reorganized the KB in Kwajalein and sent it at "mission" speed towards the north. I do have one undamaged CV and a number of surface ships in the Home Islands, but I don't want to commit them to battle with the USN before they are reinforced. Next the air combat in China started, and thanks to whatever mechanisms control the flow of battle within the Game, AuTiger's 4Es from Chungking got to fly first and hammered the airfields at Wuhan. My second-line air units then all flew from other bases and were unopposed against their targets at Changsha, Homan and Wuchow, causing some nice, but not very significant damage, but that wasn't a good exchange for what came next. When my air attacks against Chungking flew, NONE of my Sallys flew; the only planes that flew were my recon planes and my Zeros on "sweep". And this was from my airbase that wasn't attacked! Then to make things really frustrating, the Chinese biplanes flying CAP over Chungking shot down several Zeros, despite the Zeros flying at 30K feet. For whatever reason, the Biplanes continuously received the "bounce" in all of the encounters. Then to finish off the turn in a manner that was consistent with all of the earlier frustrating results, more planes than ever took off from Soerabaja against my incoming air attacks, including torpedo planes that attacked my invasion fleet at Malang. Fortunately, I had put LR CAP over Malang in anticipation of this sort of thing happening. As usual, my planes eventually shot down most of the Allied planes and bombed the airfields repeatedly. But this was probably still the most frustrating part of the turn there is no way that the Allied air units should still be flying after weeks of overwhelming aerial attacks and daily artillery attacks. Sure, in addition to bombing the airfields I could have planes hit the resources and oil at Soerabaja to stop the flow of supplies and thus stop the repair of planes, but that only hurts me once I capture the base. In retrospect I should have thrown all of my forces against Soerabaja first and taken the rest of Java later. Oh well, such are the nuances and choices that the Game gives to the players. I am learning a lot about the Game from the pbems that I am playing against AuTiger and my other opponents. In hindsight, the major changes to my "Standard Start" that I will make the next time that I start a fresh pbem will be: 1 I will keep up my Chinese LCUs together rather than splitting them up 2 - I will manoeuvre my forces in China and wait until I can strike hard at one key point 3 I will use my Chinese LCUs according to their experience and capabilities and leave the weak and inexperienced units in the rear to provide the necessary AV points to keep the bases under my control in the "green" 4 I will use the Mongolian Cavalry units as "placeholders" to suppress "guerrilla" attacks in the bases that I hold as well as use them as blocking units to hold communication lines 5 I will convert and move all of my Manchurian ART, ARM, AA, Aviation Base Forces, Construction Base Forces and other support troops into China, leaving only the Infantry units behind 6 I will move my invasion forces by ship and use Fast Transports more often 7 I will keep my main invasion forces together to overwhelm key bases even if it means that the enemy forces have an escape route. 8 I will use my airborne LCUs en masse to attack a single key location 9 I will fill up my air units with replacement aircraft and replacement pilots during the set-up turn when my pilot reserve pools are not depleted by the replacement 10 I will preferentially use AOs for fuel transport and save TKs for oil transport as much as possible 11 I will minimize the conversion of AKs to other types of ships, or maybe not convert any at all. 12 I will play with "PDU ON" 13 I will change my Nate factories to Oscar production so that I can phase out Nates more rapidly 14 I will expand my Zero factories so that I can phase out Claudes more rapidly 15 I will keep the KB together unless I sink most of the Allied CVs early Now, all of that doesn't mean that I will do better against a good player like AuTiger, but at least I won't feel quite so stupid about my own moves
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