Randall Grubb -> RE: Molotov Modding (6/7/2007 8:03:02 PM)
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I belive you have changed the Soldier.txt file Index 59 - M1938g/Molotov. All you have done is reduce the ammo count to zero for the molotov, but not removed the weapon. In this case, a secondary weapon, which is why the icon still shows. You shouldn't do this. The Soldiers.txt file is used to assign a primary weapon and in the case of the molotov's, a secondary weapon. Instead, go to the Soldier List columns of the RUTeams.txt file and change the number from 59 to 1 (M1938g and no secondary weapon), or for the GETeams.txt file, change 58 - Kar98/Molotov to 4 - Kar98. I did not use Qclone for the data editing for CoI. I instead used an Excel workbook. Much easier to see what is going on and the workbook has the correct data headers, based on the game code. If you want it, use this link to go the the page on CSO that has the data workbook. CoI Data Workbook If you do not have Microsoft Excel, you can download OpenOffice, a freeware office suite. I used it on some of the data. And if you really insist on using QClone, get the most current and up to date one from Updated QClone quote:
ORIGINAL: Axis123uk Hey thanks for taking the time! Ok, so as it stands at the moment neither team has Molotovs but the icon still showing in the Force Pool details as they are capable? Alos they still have 3 next to the icon in the details and not 0 so this makes me think they do still have Molotovs? Thats fine aslong as they dont have any Molotovs. Ive also had a look at the GEteams.txt and found the Molotovs the next part im not to familiar with. You say i need to replace with Riffle only by cross referencing the Soldiers.txt file. Im not to sure what to do for this? As i say though, if the soliders dont have the Molotovs now seen as i changed all the Secondary Specials to the value of 0 then thats fine. Andy.
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