Snowman999 -> RE: Loading Bugs (5/1/2007 7:11:24 PM)
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[/quote] 6. Monitor load status each turn, eyball remaining load capacity vice required loadpoints for each unit: Remember the plus 10% and if it looks tight (or you get in a hurry) create a one or two ship TF for each unit you want to "rush", order the load and then merge the little TF in with the big one. [/quote] This brings up a question I haven't tested, but someone probably has (with spreadsheets!) Say you want to load a large division. You create not one but two transport TFs, each large enough to take the whole thing. You order them to load on the same turn. What does the game code do? Is it different if you order one to load with supplies and the other without? What if you order one to load on turn 1, and the other to load on turn 2 while the first is still in mid-load? I ask this because, in my attempts to load final fragments, I've often made single-ship TFs begin "cleaning up" before the large one is quite finished, in order to save days. Usually the first is topping off with supplies, but there are still troops on the pier. (I know I shouldn't load with supplies anymore, but the game code allows this.) Also, as to TF load size requirements, why does the game give two different numbers, sometimes several thousand units different, on the summary screen and the LCU detail screen? Is the detail screen the accurate figure?
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