Newer Screenshot (Full Version)

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Magnus -> Newer Screenshot (5/15/2007 12:23:43 AM)

Here is a new small screenshot showing off more terrain, fortifications and bridges :)

Here's what's included into this screen, I think the graphics is really starting to shaping up nicely now.

In this screen you have:

Fence

Redoubt

Hedge

Trench

Pontoon Bridge

Bridge

River Ford


[image]local://upfiles/18043/279CE537A071449494BD19C61FD98E5F.jpg[/image]




sol_invictus -> RE: Newer Screenshot (5/15/2007 2:28:00 AM)

I think it is my duty to inform you that you are only making the wait that much more difficult.[:@] Graphics are indeed looking very sharp.[sm=happy0065.gif]




lancerunolfsson -> RE: Newer Screenshot (5/15/2007 12:49:03 PM)

Really Nice!




Capitaine -> RE: Newer Screenshot (5/15/2007 2:46:22 PM)

beautiful!




HORST324 -> RE: Newer Screenshot (5/15/2007 6:11:46 PM)

I was getting worried because there was no activity here for quite awhile. Now I'm drooling on my desk! Great work. I'm really looking forward to this game - keep the updates coming.




lancerunolfsson -> RE: Newer Screenshot (5/15/2007 10:43:49 PM)

quote:

I was getting worried because there was no activity here for quite awhile.


Magnus is always active




sabreman1966mcs -> RE: Newer Screenshot (5/16/2007 1:59:02 AM)

Looks brilliant Magnus [:)]




Magnus -> RE: Newer Screenshot (5/16/2007 9:17:03 AM)

Thanks guys, I'm nearly finished with the graphics now :)




Panama Red -> RE: Newer Screenshot (5/16/2007 6:01:49 PM)

Very, very nice.[sm=happy0065.gif]




Tim Coakley -> RE: Newer Screenshot (6/18/2007 4:14:58 AM)

New screenshot from the editor:


[image]local://upfiles/15320/3C821DEFF1F0477F8B6BAE3A405A8767.jpg[/image]




Tim Coakley -> RE: Newer Screenshot (6/18/2007 4:15:26 AM)

One more:

[image]local://upfiles/15320/70650FD1CACC4F7F8F51FC7BF1595B17.jpg[/image]




Tim Coakley -> RE: Newer Screenshot (6/18/2007 4:15:50 AM)

and a 3rd:


[image]local://upfiles/15320/62E61DD7B212425885A8EAD8367863B5.jpg[/image]




anvl -> RE: Newer Screenshot (6/19/2007 3:29:54 PM)

Awesome!! This is more and more exciting,,,,

anvil




sol_invictus -> RE: Newer Screenshot (6/19/2007 4:15:40 PM)

Agreed, the graphics are a huge improvement over the earlier titles.




Tim Coakley -> RE: Newer Screenshot (7/6/2007 7:32:31 PM)

New buildings:

[image]local://upfiles/15320/55F047B4C52847F398D49E8492B0C81B.jpg[/image]




Tim Coakley -> RE: Newer Screenshot (7/6/2007 7:36:05 PM)

Re-rendered units:


[image]local://upfiles/15320/D4CDB3823FA44DAD977D8190943F3775.jpg[/image]




Ola Berli -> RE: Newer Screenshot (7/6/2007 11:09:49 PM)

Tim,

the graphic is good enough. Could even be made simpler and still done the job.

Better use brainpower and work on gameplay! And please make a good functional PBEM that is the only I play.




sol_invictus -> RE: Newer Screenshot (7/7/2007 6:10:58 AM)

Looking lovely![&o]




anvl -> RE: Newer Screenshot (7/7/2007 3:08:26 PM)

Awesome!! Great Work Mag,, Keep it up!!

anvil




Magnus -> RE: Newer Screenshot (7/8/2007 8:43:09 PM)

Thanks guys, do not that I have plans to improve some of those buildings Tim showed there. It's hard to see the units on that screen, but I can assure that with my new light setup in my 3D program the units looks much much better than what they did before.

Ola Berli, simpler graphics? Nah we had that in Prussia's Glory and Prussian War Machine, just wanted to improve them by these newer games ;)




Ola Berli -> RE: Newer Screenshot (7/9/2007 6:20:38 AM)

Magnus,

nice graphics. I look very much forward  to the games [:)]




Freddy Fudpucker -> RE: Newer Screenshot (7/9/2007 3:37:16 PM)

I don't have the previous games but I'm very inerested in what I see here.

The graphics are cool, they give me that nostalgic feel of table-top war games from my youth. [8D]




jean luc -> RE: Newer Screenshot (7/11/2007 11:12:34 AM)

Hello,

i saw the screen shots and have one thing that i find not historical at all.

In this era the combat formation for regular european infantry is the LINE 2 or 3 men deep ! These lines are long and should not be represented by a little block of infantry.

thank you

Jean Luc




Magnus -> RE: Newer Screenshot (7/11/2007 7:18:21 PM)

We have a limitation of 8 graphical representations of units per hex. That's why.




benpark -> RE: Newer Screenshot (7/11/2007 8:08:09 PM)

Looking excellent. This series was great, and I'm glad Matrix picked it up for it's continuing advancement.

One comment on the soldier sprites: They appear a tiny bit ghostly in comparison to the nicely sharp new terrain. Could you possibly increase the color saturation and add a bit of contrast? Fantastic work otherwise.




Magnus -> RE: Newer Screenshot (7/11/2007 11:29:33 PM)

Benpark, yes I see what you meant. Actually it is D3D filtering that is used on those units and buildings, to make it look less pixelated. I did hope though we could remove this and set a fixed zoomed in view, thus making the graphics look sharper as those I posted before in this thread.




benpark -> RE: Newer Screenshot (7/12/2007 6:46:49 AM)

Magnus,really fantastic work, I don't mean to be a critic.

The infantry/cavalry look great in this screen. The infantry meshes well with the background. Is it the zoomed out view in this screen?



[image]local://upfiles/7373/B6B8433627EB4C0D9BF28DC7AF9A3509.jpg[/image]




Magnus -> RE: Newer Screenshot (7/13/2007 9:12:51 PM)

I would really like the game too look like that screen. However Mike uses a filtering technique for the units so they don't look so pixelated when viewed zoomed in. So the graphics will not be that sharp, but very near that sharp for the final game :)




Bungle -> RE: Newer Screenshot (7/15/2007 3:17:36 PM)

Hey

The shots look great! Curiously the combined gren. in the first and the aus. line and horse in the latter captures look far clearer than the dragoons and cuirassiers in the re rendered shot?

cheers
Bungle




Magnus -> RE: Newer Screenshot (7/16/2007 1:22:39 AM)

This is because the engine allows the graphics to be scaled to accomodiate for larger zoomed in graphics, thus making them look more fuzzy. I agree with you that to limit the zoom to the size of the actual graphics instead of scaling them and thus remove the filtering that is used makes them loom much sharper and better in my eyes. I have emailed Tim about this and hope we can solve this. Is really zooming in beyond the hexes real scale really necessary in the first place? Me myself can clearly see units anyway, doesn't need to zoom in really close to see the action. Just take a look at the screen with the Austrian infantry and cavalry, can't look much better than that can it?




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