Schlussel -> RE: Convoy Routes (5/22/2007 5:19:00 PM)
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I've always had issues with supply on the first turn of invasion. That is quite a nifty trick, thanks Mike. quote:
ORIGINAL: irrelevant quote:
ORIGINAL: foliveti What I have found is that equipment, Artillery and Vehicles, loads more efficiently into an AK than the troops, infantry, engineers and support. What I have been doing is to start with a TF with just an AK or two to load Equipment. The heavy stuff will usually load first. Then I idle the AK TF and load up an AP TF. The AP will load some of the lighter equipment like AA guns and mortars, but usually stays clear of vehicles and Artillery until it has its fill of people. In this way you can usually do a bit better than the guestimation technique for loading a TF. Loading can be a puzzle for sure. But the answer depends entirely on what situation you plan to unload them into. If you are unloading at a friendly base, the AP/AK mix approach is fine. But if you plan to unload on a contested hex, your LCUs need to be in 100% APs for two reasons. - Although AKs load guns more efficiently than APs do, they unload them very slowly. If you load part of an LCU, a division say, onto AKs, that part will take several days to unload. This is often quite unacceptable.
- If you are unloading onto a contested hex, APs get a bonus for disruption and disablements.
If you are in assault mode, put your LCUs into APs (except for armour), and save the AKs for supplies. Armour belongs ideally in LSTs or LCTs. It fits quite efficiently into AKs, but again, unloading is the question. Use AKs only for supplies in an assault situation! What if you are the Allies in Mid-42 and you have a strange shortage of AP's? I have some LCU's itching for a fight but AK's seem to be the only available mode of transportation. I would never dream of assaulting a fortress like Kwajalein untill I have sufficient available LCI's...however, if there is an opening at a nearby atoll (like Woetje) would you be willing to sacrifice high AK and troop casualties to take it? Maybe I am being too impatient, but it seems to me that the game wants the Allied player to wait until mid-43 (when the actual counterattack occured)to assault...when the proper landing craft is available.
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