golden delicious -> RE: How to I modify/change the statistics of a battle?? (5/29/2007 2:26:04 PM)
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ORIGINAL: larryfulkerson Yeah, it's possible but it would be a time consuming little project. Even on the medium- sized scenarios practically all the units would have to have their supply, readiness, morale, etc. changed to reflect the results of the board game. Not something I would want to attempt. Although, this does sound like what Golden Delicious was doing for a Scenario which I think was Europe Aflame. I was doing something which involved a similar process, but at the end of the scenario rather than halfway through a turn. It would indeed be a rather involved process to do what Slayer_of_kings has in mind with TOAW. This would be the process, for each combat round in which you wished to use the tactical module; a) save the game before resolving combats b) convert the save to a .SCE file c) open the .SCE file in the editor d) manually copy the relevant data from the .SCE file to the tactical module e) resolve the tactical battle(s) f) re-input the ammended data into TOAW. Note that no units can be added or removed from the OOB if even a single unit is divided for either force. So if a unit is "eliminated" in TOAW terms, you will have to manually reduce its TO&E to 0% (leaving 1 peice of equipment to prevent the game from breaking) and voluntarily disband it in-game. The unit might have to be moved to an off-map area to prevent it interfering with movement. g) move units as necessary h) fix the start turn and scenario length in the calendar editor i) disable all events which have already triggered and should not trigger again j) add the number of elapsed turns (minus 1) to the value of all turn-based event triggers. k) begin the game as a new scenario There will still be problems with this. The % turn elapsed will be reset so you will have to fudge something if you want to be able to use multiple rounds. The number of movement points expended will also be reset. Events which are set to trigger with a delay or a turn range may not survive the process. If you are willing to simulate every battle in your tactical engine, you could try using Cyberboard instead for the operational elements. Alternatively, you could use TOAW as a simplified tactical engine each time you wanted to automatically resolve a battle, setting up the units from the Cyberboard map in a special TOAW scenario. I suspect both these methods would also be rather cumbersome, however.
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