Morale & Disruption (Full Version)

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Milman -> Morale & Disruption (5/27/2007 4:42:02 PM)

What will happen with morale and disruption of a INF division which i will load on transports and keep it as reserve on sea ?
I remember that Pzb done that but i can't find any info about that via "search" button .




Feinder -> RE: Morale & Disruption (5/27/2007 5:05:42 PM)

I have not formally tested it, but from observation being at sea does affect morale or disablements.

I have seen that units at sea very quickly go to about 30 fatigue.  I think this may be because the game as treating them as being in malaria hexes (most are), and thus pull the 30 fatigue from malaria.  Because of this fatigue, you -might- see some increase in diruption, maybe an add of about 15 points (which is also approximately how much you might be getting from the fatigue of malaria).

But again, I haven't formally tested it, so these are just "by observation" and thus subject to inherit stupidity of the observer.

[;)]
-F-




pauk -> RE: Morale & Disruption (5/27/2007 6:39:27 PM)


perhaps Andy can answer to this... think he kept troops quite a long on transports[;)]

so?




Oliver Heindorf -> RE: Morale & Disruption (5/27/2007 8:34:01 PM)

make sure combat troops are loaded into APs not into AKs. On AKs, the troops will suffer from less comfort on  those ships. I remember Ray said this some 2 years ago...btw where is he hiding ?




Cpt Sherwood -> RE: Morale & Disruption (5/28/2007 1:43:40 AM)

Here is what is in the Manual:

14.4 SUPPLY/FATIGUE EFFECTS ON LAND UNITS
[snip] ... [/snip]

Ground units with a Fatigue of less than 50 will gain 1 extra Fatigue per turn if at sea on a
transport. If 50 Fatigue is reached in this manner, their Fatigue will not increase beyond this level.


Now, that is the version 1.0 Manual. [8D]




Cavalry Corp -> RE: Morale & Disruption (5/29/2007 6:59:22 PM)

You could not catch Maleria at sea ??
BUT you could catch all sorts of other things on a troop ship with poor rations , contaminated water etc etc

Michael




Nikademus -> RE: Morale & Disruption (5/29/2007 7:06:57 PM)

the longer it stays loaded, the more the fatigue/disruption goes up which can lead to disablements.




Andy Mac -> RE: Morale & Disruption (5/29/2007 7:08:53 PM)

I loaded and unloaded a few times to minimise fatigue but I know my main assault Divs were high in fatigue when they landed




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