Not so "Quick question(s)" re: Head-to-Head play (Full Version)

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Gray_Lensman -> Not so "Quick question(s)" re: Head-to-Head play (6/15/2007 9:03:21 AM)

How do you get your current IP address using WinXP?

For Win95/98 its Winipcfg, but not for WinXP, anyone?




Gray_Lensman -> RE: Quick question? (6/15/2007 10:25:31 AM)

Thank Walloc (Rasmus) for providing this link: http://www.lawrencegoetz.com/programs/ipinfo/




dude -> RE: Quick question? (6/15/2007 3:05:49 PM)

at the command prompt type:  ipconfig




jchastain -> RE: Quick question? (6/15/2007 4:09:24 PM)

That's how I typically check it dude.  Just so everyone knows, to open a command window hit START / RUN and enter "cmd".  For even more detailed info (including physical MAC address), at the DOS command prompt try:  ipconfig /all

For those not wanting to open a command window, you can always just go to the Control Panel, Network Connections, selection your local ethernet port (should be connected) and hit Status to get your IP address.

However, let's be clear that if you have a router, your machine IP address is probably not the same as your public IP address on the web.  If you are looking for your public IP address, you have to get that off the router or through a website such as the one listed above.  Finally, if your machine IP address is different from the one shown on the website, don't expect to give either address to a friend and have them connect to your machine for a game.  For that to work, you need to modify the port forwarding configuration in your router.  If you are trying to get a game working with a couple of computers in the same house or apartment, use your local machine addresses instead of the one from the webpage (as both computers in the house will show the same IP on the webpage anyway if they are on a standard shared network with a single internet connection).




ericbabe -> RE: Quick question? (6/15/2007 4:56:46 PM)

You can go to www.mywanip.com to get your WAN IP.




Gray_Lensman -> RE: Quick question? (6/15/2007 9:31:08 PM)


quote:

ORIGINAL: jchastain

That's how I typically check it dude.  Just so everyone knows, to open a command window hit START / RUN and enter "cmd".  For even more detailed info (including physical MAC address), at the DOS command prompt try:  ipconfig /all

For those not wanting to open a command window, you can always just go to the Control Panel, Network Connections, selection your local ethernet port (should be connected) and hit Status to get your IP address.

However, let's be clear that if you have a router, your machine IP address is probably not the same as your public IP address on the web.  If you are looking for your public IP address, you have to get that off the router or through a website such as the one listed above.  Finally, if your machine IP address is different from the one shown on the website, don't expect to give either address to a friend and have them connect to your machine for a game.  For that to work, you need to modify the port forwarding configuration in your router.  If you are trying to get a game working with a couple of computers in the same house or apartment, use your local machine addresses instead of the one from the webpage (as both computers in the house will show the same IP on the webpage anyway if they are on a standard shared network with a single internet connection).


My situation is exactly as you describe, re:thru a router. and the Ipconfig info no where near matches the outside IP address shown on the router info screen. Since I have absolutely no experience in router setup except for the Wireless security settings, this is a major stumbling block.

I've read up a little and followed the instructions from another thread re: PIDs and discovered FoF was using Port 2300 for listening and 2350 for UDP, but what to do with that information re:settings in the router, so far has not made sense.




Gray_Lensman -> RE: Quick question? (6/15/2007 9:51:02 PM)

Repeated some other instructions and found that FoF is also using Port 1150 for UDP, too. Hope that was an oversight the first time, and it isn't changing (re: ports) every time FoF starts up.

Determination has set in. One way or another, I'm gonna get this bad boy to work.




Gray_Lensman -> RE: Quick question? (6/15/2007 11:56:50 PM)

While searching for some of my own answers, I found this link discussing a "virtual LAN" for anyone else who might be so inclined to try some head-to-head play. It reads like it simplifies getting around router issues altogether.

see: http://www.matrixgames.com/forums/tm.asp?m=1483936

also: www.hamachi.cc

If anyone understands and gets this to work, please post some helpful instructions for me to figure it out myself. I have absolutely zilch experience in router/network issues other than Wireless Router security settings.




Gray_Lensman -> RE: Quick question? (6/16/2007 9:15:09 PM)

Gil, ericbabe

If you get a chance, check out the Hamachi software and see if it helps for head-to-head play. It's supposedly a virtual LAN over the web, that is router transparent. Walloc and I have gotten some of the functions to work, but I noticed your selections for a remote game do not include LAN, so how do you use your remote game link to set up a LAN game? The Hamachi link does provide an IP so that may be the answer, but I am not well versed enough in that subject to know.

see: http://www.matrixgames.com/forums/tm.asp?m=1483936




Gray_Lensman -> RE: Quick question? (6/16/2007 9:25:41 PM)

BTW, we were able to create a "Forge of Freedom" Network temporarily w/ this software and the internal chat function is quite functional. It's free, very easy to install and setup even for a Network dummy like me.




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