Editing land units? (Full Version)

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Yava -> Editing land units? (6/22/2007 12:36:57 AM)

As in the topic.
Is there a possibility to edit some land units and if how to do it?




Dili -> RE: Editing land units? (6/22/2007 2:05:40 AM)

Search and read about Witp X




el cid again -> RE: Editing land units? (6/22/2007 12:34:08 PM)

This is done at two levels - that is - in two different files:

a) You can edit (change or add) devices in the device file
b) You can edit (change, delete or add) units in the location file

Both have critical impacts on what you get.




Yava -> RE: Editing land units? (6/22/2007 2:14:07 PM)

Thanks el cid, couldn't find a topic using the search engine[:)]




Nikademus -> RE: Editing land units? (6/22/2007 4:04:09 PM)

the most important aspect to remember is when/if altering an LCU's makeup, and you want it to retain those changes as it's official TO&E, you need to also edit it's formation template to match. Using either WitPX or the standard editor, look for the formation slot which will give you a slot number that stores that particular LCU's TO&E.

Then go to that slot # and edit same as with the specific LCU.




el cid again -> RE: Editing land units? (6/22/2007 7:33:32 PM)

Good point:

a land unit with a formation set to zero = points at itself = will rebuild as a unique unit to whatever you set

a land unit with a formation set to one of the narrow range of formations for either side =
will rebuild as the formation is set

THIS means (Joe's invention I think) that you can have a unit start in one format and "convert" to another

Most common here is a unit starts below strength (e.g 60 squads of infantry) and builds to full strength (e.g. 81 squads)

That only happens if it is in supply and not taking casualties, of course.




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