Feinder -> RE: Q: British withdrawal (6/22/2007 4:15:56 PM)
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Well, air ASW isn't all that effective for Allies at start. You have to have about 70 exp for you bombers to even bother launching as ASW, and you really need 80 exp before they will attack/hit with any results worthwhile. Also, ASW attacks by air have ½ the range of air search (so your B-26 with range 7 will only ASW out to 3 = not very far). That all being the case, you will probably get more/better results by upping your search percentage and lowing their altitude (although at lower altitude, you’re going to take flak, but the Allies are generally never short on the patrol pool). Most of the American fleet DDs are only rated as 2 ASW. They’ll usually drive off and maybe damage a contact, but you don’t usually get a kill. The Clemsons/Flush-Deckers (endurance 4000) have ASW 4, and these are fine in hunter-killer groups. But with only 4000 endurance, you’ve got to keep them close to fuel supplies (and with such short legs, they’re generally unsuitable for fleet work). The Dutch DDs are not only lacking in DCs (ASW=2), but their endurance is only 2500. About the only thing they’re good for is their torps. Cue your RN DDs. Most of them are rated at ASW=8. Between the loads of DCs and their usually favorable exp rating, when they contact a sub, they –will- kill it. There are a few RN DDs that suck for ASW and AA (can’t remember the class off the top of my head). Those you might send back, just to conserve the polit points early on. But over-all, keep most of your RN DDs. If you don’t send back the ship(s) requested, you’ll pay the indicated polit points, going negative if necessary. If you go negative, you’ll accumulate polit points at the usual rate, you just won’t be able to do anything until you go positive. Never send back the CVs. Probably don’t sent back the DDs. I don’t mind sending back the occasional R-class BB or the D-class CLs, but anything with legs and AAA, I usually hang onto. -F-
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